It does make sense, I think you're still trying to justify it. And fair is found in RBGs, we're talking randoms. Emphasis on the random. I've been in bgs where we get crushed by a solid premade but I've also been in bgs where we crush their premade. I've been in bgs where we have 3 heals and they have none and we lose, and vice versa. That's why it's random bgs, and it's still entirely on the players to try and win. But yes I will concede that sometimes the match making makes that almost impossible
Yeah it's terrible. First the stupid boxes and now this. They managed after all to spread RNG cancer to PvP too. But hey we are in the minority, most people think casinos in MMOs are fun.
I haven't been into PvP since season 3 and I suck at it. But I like the new system. How is anyone supposed to improve when no one is trying and just wants to lose asap? This way if I keep putting effort into it I'll get better at least.
I don't really like the new system. Win requirements obviously work well in small group environments (like arena) and organized group environments (like rated BGs), but random BGs? Not so much. I haven't been in a single BG tight enough to feel like I, personally, could make a difference. That just makes the Mark of Honor reward feel like a roll of the die to see what teammates I get.
Obviously this will all be offset a bit by the honor system coming back at 110. Still, I think it'd feel a lot better if a losing player still had a chance to get one, based on the type of lockbox they got. Losing feeling terrible is one thing if we're looking at a system with proper matchmaking/ranking and high individual impact, but it's another entirely in WoW BGs.
Disarm now correctly removes the targets’ arms.
If they are anything like the loser boxes in WoD, they will be almost entirely worthless.
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Yes, that is your argument, and it's a stupid and clueless one.
Losers in PvP are vital. Without players willing to lose, PvP falls apart.
If players are performing a service for the game (in this case, allowing the winners their ego/gear reward), then unless those players are rewarded this service will be underprovided. Blizzard needs to pay the losers adequately for the service, being punching bags, they are providing.
If you argue that losers don't deserve to be rewarded, then we can counter that Blizzard doesn't deserve the losers' business. This moralistic approach leads to participation collapse as those judged undeserving stop playing. We've seen this happen many times in PvP; you have to be deliberately dense not to understand how it can happen again.
Casual PvP participation is very likely going to collapse in Legion, not just because of losers getting nothing, but because of unrated players getting very little even if they win. Casual players who find themselves losing will have a double reason to stop PvPing.
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The difference is that the losers in PvP are, in effect, providing content for other players (the ones they are losing to). In this way PvE and PvP are very different.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
The thing is right now people just want to PvP - and when I say that I don't mean play the objectives. All they want to do is fight, very few care objectively if they win or lose, as long as they personally are scoring high.
For some reason in my battle group Horde totally dominates in win/loss and that's mostly because Alliance don't try to win in an pseudo organised fashion after a few weeks into the season.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Worthless to who exactly? First you complain you don't get anything for winning and now it's "well it's not useful to me therefore it's worthless". Here's a wild idea. Don't PVP then or go do arenas so you're not having to lower yourself to playing with scrubs. Or don't I really couldn't care less because you'll just complain about something else.
You seem to think that if someone gets a reward, even if it's inferior to what they can easily get elsewhere, they will be happy.
The loser boxes in Legion, if they are anything like the loser boxes in WoD, will be sources of vendor trash. How can this possibly be a motivation for someone to PvP?
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
except that has no connection or relevance to this topic
a: it doesnt promote losing, at worst it promotes winning less because in the old system(any of them) you got more reward for winning still(by quite a big margin)
b: it doesnt even really promote winning, it just makes people hate the game because not only do they have no influence on the general outcome, now they dont even get anything for their time investment if they're unlucky, gear aquirement now boils down to a coin flip literally.
c: random BGS are garbage in the competitive sense, you dont go there to "win" if you want that do rated bgs or arenas, you go there to have fun or to gear up for the actual pvp, of course you should try to win, but it's literally the least competitive form of PVP in the entire game, it's basically pvp LFR, it doesnt matter if you tryhard or not because it will rarely influence the outcome of the game the worst players in the world will win a lot of bgs and the best players in the world will lose a lot, so why tie it to winning when winning a BG isnt your achievement but your team's?
Last edited by shaunika123; 2016-08-03 at 02:40 PM.