I'd rather have the original max zoom, but saying "This change clearly wasn't thought through because it makes tanking/raid leading/raiding harder," doesn't make a lot of sense if that extra difficulty is what the devs want. That's all. There's really no "correct level of difficulty." The designers have to decide what difficulty they're aiming for. Watcher essentially said that being able to see the entire battlefield makes raiding easier than they prefer.
That is not dead which can eternal lie.
And with strange aeons even death may die.
So a console command that everybody can use gives too much of an advantage..
But widescreen monitors, which you actually have to spend money on are fine. yeah....
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In the game for 11 years (nearly 12). Once again there excuse is bullshit because its been there day 1. Why is it a problem now after nearly 12 years?
If you have a virus on your computer you don't leave it there for nearly 12 years you fix it. The age of being able to do it conflicts with there reason.
If they don't want it there just say "we don't fucken want it there" but don't act like your playerbase is stupid.
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Difficulty is not just a neutral quality that you modulate your game to have more or less of, though. There's good difficulty and there's bad difficulty. It would be the easiest thing in the world to make the game harder by imposing a five second delay on every action the player took, but that would make for horrendously bad gameplay. Or you could make the game easier by making the optimal rotation for every class as simple as mashing the same button over and over. Again though, horrible gameplay.
Reducing the max camera distance like this introduces frustrating difficulty that results in a poor gameplay experience, removing information from the player and making raiding a visually unpleasant experience in many instances. Large boss models blocking your view, making it difficult to click past them, or clipping through your camera is not good game design, and it isn't how any sensible dev should be attempting to increase the difficulty in a game like WoW.
Yes, but what determines "proper" camera distance? If all this time, WoW had had zoom out to 100 and it was now reduced to 50, people would likely complain the way they are now, even though they'd have the same zoom as they're currently arguing for. Obviously, this is a theoretical that can't be proven but the "as a tank, all I see is the boss' crotch" complaints have existed before this change so I think that it's pretty likely.
So, to me, the idea that 50 was a perfect zoom distance and reducing it lower it "bad difficulty" seems hard to support.
I don't deny that there's such a thing as bad design and "bad difficulty," but a lot of people are acting like there was some objective reason to believe that raiding at 50 zoom was reasonable while raiding at 27.5 zoom is unreasonable. Suppose the game had always had a max zoom of 27.5--would raiding have never taken off? We can't know, but I doubt it.
That is not dead which can eternal lie.
And with strange aeons even death may die.
people defending blizzard stance on this one really need a reality check, i feel for their insanity.
Still working for me atm. From what I've read they only hotfixed the ability to go to absurd distances, but it still works fine at 50.
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Spoke to a GM about this today.
GM - "Using those console commands is fine. In fact, there are many interface options that our devs removed from the menu to make it look less overloaded, but these can still be used by addons or via commands."
Me - "So using an addon to zoom out more than the default game allows is ok?"
GM - "Yes."
12k downloads after 12hours, 23k after one day. You won't use those numbers to make blizzard change his mind about this. Maybe you should promote it in game for those who dont know about it, while it still works.
http://imgur.com/a/dcJhQ
The last 2 pictures are with the old camera distance. The imgur user did not tilt the camera further up with the new camera distance.
Again. They have come out and said that there are certain ways the camera is pinning to the character that they're working on. These are issues that didn't spring up in the beta or the ptr realms (or they weren't widely reported).
They did say that. They said it in no less than 3 paragraphs. The problem is that the player base simply will not accept their reasons for saying "we don't want it like this anymore".
It basically depends on the encounter. There are plenty of places (most, in fact) in WoW where the default camera zoom is totally fine. The bigger the boss/environment, though, the more important a generous level of zoom becomes. 50 was a good distance because it gave you a completely adequate level of zoom for the vast majority of bosses. There were still some with utterly ginormous models (Supremus springs to mind) that would've been better with a camera distance even higher than 50.
It completely depends on the encounter, and as it stands a significant proportion of the raid bosses in WoW are big enough that the default camera just isn't suitable for them.