Originally Posted by
Epoch
Oh, I've realized it quite some time ago. However, with not really being a hybrid anymore I had hopes that useless excuse, which has no backing, wouldn't continue to influence how my spec plays.
Prior to the current talent changes, If a tank died on a boss fight could I (as a feral) temporarily pickup the boss until said tank was up again, while not hindering the raid? Not really, we lacked the tools to do so.
Where did my innervate go?
Say a main healer dies on a boss fight, how fast will I go oom / how much overhealing will be done, and how much will my loss of dps done hinder the raid?
With those few things, and more, I don't and I haven't considered myself a hybrid for quite a long time.
My ability to switch specs is very similar (in some cases harder to do) than say a mage switching from frost to fire or a rogue switching from sub to assassination for example.
First I would have to hope that someone in my raid group didn't already need the gear required (if running a dkp system this will be near impossible to accomplish), then I have to spend the time learning the spec that is required of me. In this same amount of time, it would have been a lot simpler and less complicated for my guild / raid team if we found the required spec (tank, ranged dps, healer.) Also, given the plethora of tanks, ranged dps, healers on the server I play on their virtually is no reason for this to be done. So, I ask again, why is my spec continuing to be penalized and pigeon holed because of an option we once had?
As to your question about wanting to have a dps spec solid all around.
No, I want a dps spec which is competitive to other dps specs. A dps spec wherein I don't have to work 3 times harder than another spec to either achieve the same goal or wind up mid pack at the end of a boss fight. Their is no reason that I as a feral should not be able to be competitive dps because a fight consists of either st, aoe, or both.
Say, for example I go ST on a boss fight, say their is a rogue with similar gear, ilvl and experience. I'm having to work 2 or 3 times as hard to keep up with the player or surpass them. Why? Because of some archaic thought process? No thank you.
Say a boss fight has a lot of adds and/or requires lots of aoe. I switch to my current AOE spec. Can I be competitive at doing aoe with my current toolkit / abilities? No, I will be lucky to be mid pack on dps. I ask yet again, why is my spec being held back (hindered, if you will) due to an outdated idea which hasn't been current for years? Because someone can't be bothered to fix it instead of saying "will be fixed next expansion"? No, thank you. Not good enough.
Whoever is in charge of class changes needs to pick it up and either bring someone on that has a clue, or (and I've said this for years on multiple forums) actually converse with theorycrafters who are and have been doing their jobs, for free mind you.