TLDR
TLDR
We've had all possible variants of this discussion in this thread many times already. Just let people post any UI as long as it's what they're using. It's not worth trying to stop them.
If nothing else, you might notice if you look closer that most of the non-ElvUI ones are really quite similar in many ways as well, and where are you going to draw the line? (And I realize you personally didn't call for all ElvUI posts to be banished forever, but sometimes people do.)
Last edited by mmocf531e475c8; 2016-08-06 at 01:07 AM.
Somewhat mixed feelings with reduced spells/abilities. But it does offer a cleaner UI. Lot of good examples in this thread.
I feel like you'd have WAAAY less activity in this thread if that were the case. I think it's pretty obvious which UIs are designed for function in endgame raiding and which are design to be unique or creative designs and nice to look at. Of course there's some happy medium in there somewhere, but I'd say a lot of what's posted is very much function over form.
A little more progress on my default feeling UI.
Tiny tweaks here and there. For example, I fixed the centering of the target's level text. You can compare that to the default look on the player frame which I have yet to do.
Need to change texture on raid frames. Need to think about buffs/debuffs at the bottom, seem a little too plain but don't have any ideas for how to improve and keep somewhat default flavor.
Using computers to make demons kill dragons: Warlock beta spell WeakAuras here, @OOMM_UI, OOMM@kt-us
I'm just testing an idea i had in my head.. actionbars are hidden while OOC same goes for the "unitframe" even though the unitframe is just the new frame in 7.0.3..
The health numbers are mine on the left and target on the right, these are also hidden while OOC.
I don't know how practical this one will be, but this is the idea i had the second i knew about the new "unitframe" underneath my character..
@Lyn, is there alot of coding involved doing this? As i'm using your UI as base, because it looks amazing. Moving the map i think is prett easy, but the questlog/buffs and actionbars might give me a challenge.
And how would i do the healthnumbers etc :S ?
Last edited by mikkis2k; 2016-08-06 at 04:44 PM.
You should look at the last screenshot I posted in this thread. My minimap, buffs and questlog are positioned as yours.
Why not just create 2 strings in ouf as player frame?
— oh, honey.