Originally Posted by
Holofernes
As a many years guy healer, dps, tank yep.
Healing is the easiest role. Its actually relaxing once u got the hang out of it and have a well working healer team, only non experienced healers would ever say healing is hard.
I mained a healer from Ulduar to Highmaul, in a pretty decent 10 men guild, and did a lot of 25 man raiding to in wotlk / cata. IUn 25 healing is even more easy, its basically spam stuff when needed, either it is enough or not. in 10 mens individual decision making played a bigger role, thats why i liked it more. The difficulty is getting the hang out of when what is needed, and this only comes from experience. But once it clicks, it seems easy (a bot could do 20 / 25 man healing, and there actually was such an addon in tbc, that did like everything, one of our priests had it and went afk on some fights, and it actually performed very strong) .
In some random pug with my ilvl 713 mainly pvp eqip resto shaman i manage to pull 150 k hps on council mythic this week, never healed mythic hfc before, and some other healers with better gear and hfc clear experience were blown on the meters. So yeah healing is automatism , and the skill ceiling for healing is not as high as it is for tanks or dps. 2 healing heroic ragnaross was tight as fuck, but it worked pretty well. we were 3 healing butcher myth because of enrage, and several other bosses in Wod when blizz originally stated that mythic would need 4-5 healers. So as a healer u are screwed as number 4 or 5, because in many progress fights u are out, and on farm u are irrelevant. Thats why i went back to be dps. 20 men raiding only needs 3 core healers, while blizz stated it would need at least 4. bad luck if u were the 2nd of one class.
Getting a place in myth raiding as heal became nearly as difficult as getting a tank spot,but good dps are always searched for.
Tanking is the job that needs most awareness (movement, add spawn, abilties/cds), when tanking im totally focused the whole time, and a 3 hour raid night is really exhausting me. I have been a warrior maintank of a decent guild from mid / late classic to Ulduar. And jesus tanking kael (t5 endboss) was a hell of a concentration effort with all that stuff going on. But i personally think that raid tanking got easier on a personal level, u dont have to care about threat (5 man heroics in tbc as a warrior tank in blue gear with a feral, 2 rouges and restoshaman with no dispell, thats some apm and movement skills for you to learn, this was so intense i even dreamed about it, most cm tanking wasnt near as intense)
But u need better coordination with your tank mate nowadays, if u mess up tankswaps only a little bit and get one wrong hit, it can be a wipe on mythic difficulty (well exept u played dk, they were kind of imba, but thats another story).
And then comes dps. dps has no upper limit, u can always do better, no matter how good you are. following encounter mechanics with as little as possible movement, getting one cast more off, factoring in trinket procs, time cds , factor in your raids kill times and stuff. For the REALLY good dps, there is so much micromanagment and decision making going on (for example as warrior to make a charge leap charge kombi into mannoroth so that u dont loose a single autohit during shadowforce), this goes to such a detail level and you can always improve and do better next week. Most people who state "dps is just about their rotation, its very easy" have no clue. If u need to pay attention to your rotation or use of abilities as a dps, well u are 100% not a good dps.