LFR is only a problem if legendaries don't share the boss-specific loot lockout with normal/heroic/mythic kills. In that case, people would be forced to do both their regular guild raids and LFR. That would be excruciatingly terrible.
It's hard to imagine Blizzard making that large of a mistake. Not impossible to imagine, god knows. "We don't want you to play Demonology". But unlikely.
As an Arms warrior and a raider, 3 months without a single one (let alone a useful one) is pretty dreadful considering howmuch dps increase they provide and makes the spec flow way better. This Diablo copy/paste system in itself is already retarded enough which is a topic for another discussion
Assuming the OP is correct, bad luck protection directly addresses that concern. They reward legendaries from pretty much everything except grinding and leveling quests.
That's a good thing, because as you say, legendaries are ridiculously powerful and basically mandatory for every spec. If you don't have your legendary, you suck-- so every spec's performance will be balanced assuming legendaries are available.
Not sure how that feels particularly legendary, or even really why they bothered. It just means you'll be dedicating whichever slot is simmed to be the best to a legendary for the entire expansion, making all loot for that slot garbage for your spec. Very weak design.
Last edited by Schizoide; 2016-08-09 at 03:07 PM.
Gonna be even better: Since all mobs in a raid instance have the chance to drop legendaries, and the massive amounts of trash Blizzard decided to put into them, you will see people in LFR pulling left and right to get these additional "chances".
On Beta for 3 months, both characters 110 for 2.5 months - essentially same content done for both as time played is roughly equivalent (+/- 2 hrs).
Character 1 - 3 legendaries
Character 2 - 0 legendaries
I know you can buy them in capital cities on the beta...but this just seems like a strange outcome as it is literally months of play time with no drop for one, and three for the other.
That's because you are being unlucky in a luck-based system. It's not adding anything tedious for you to do. You are a raider, you'd be doing world quests and raids for your artifact power anyway. That system is by no means ideal, but given the alternative that was offered at first it's certainly not worse. You don't have to do all those things to get your artifact up to date, then go mindlessly grind specific mobs for a few more hours for an item with a really low chance to drop. You just have to do everything you'd normally do and cross your fingers. It's not adding tedium like the other person was suggesting, it's taking some away if anything.
Again, I agree that the system isn't great. I just disagree that it's tedious. If you reach a point where your artifact is maxed out, you're in full titanforged gear and you still don't have a legendary item, then sure. But that will probably take a little while, and Blizzard will most likely add some sort of feature to increase drop chance for people who are unlucky, like they do in Diablo.
This is my problem with legendaries as well. Looking at the legendaries available for the 3 primary specs I will be playing, there is 1 or 2 that is awesome, 1 or 2 that are mediocre, and the other 4 suck from a pve dps pov. So you have a 1% chance to get any legendary...and then on top of that you have a 12.5% or 25% chance to get the 1 or 2 legendaries that you REALLY want.
So before LFR comes out you will be running every heroic dungeon 1 time a day for lockout and spending the rest of your time in normal dungeons (because they have no lockout) in order to get a legendary? I think the question he was posing was more to do with why people don't feel like they are "forced" into spamming regular 5 man dungeons but the weekly lockout of LFR is the big issue people have.
well they have to lead raiders into lfr somehow this time they have no expansion long quest grind so they had to find other way to ensure succes of lfr groups
its not a problaem at all that they know how to capitalize on raiders greed and inability to just stop themsleves from doin lfr when they have near to 0 reason to do it besides 0,001 % chnce to drop legendary
I think it's just Blizzard's secret way of agitating the holy crap out of me. Every expansion I usually have the worst RNG so I'm use to it. Just sucks hearing people say they got this and that and bad luck protection and I'm sitting here just twiddling thumbs.
I've pretty much given up all hope for the BoA trinkets because I've been running Mythics since they were announced. Only have the holy trinket because I had my loot spec set to holy on my paladin >> Been running them on other toons and nothing. I've apparently peeved off the RNG gods lol
Stop it, No there shouldnt be lockouts. If these so call "hardcore" raiders want to get world first mythics then they can do all the lockouts. Im sick of this game being being ruined by literally a fraction of a percent of people who do mythic. Lockouts are fun inhibitors. If someone is hardcore and grinds all the raids he can in a day, why is that discouraged? What so the person who plays for 2 hours a week can keep up too?
Last edited by Varitok; 2016-08-09 at 05:10 PM.
This wouldn't ruin anything for you. A loot lockout would just mean you don't get the Legendary (just like with MoP and WoD) item from every difficulty, it means it won't force people who want the best out of their characters (like everyone should) to do the lower difficulties of the same raid 4 times, which will make raids more fun overall by reducing burn-out. You can still do them for gear, or to help friends/guildies, but you're not forced to do them for that one tiny chance every week.