Huh, suddenly AtA is not the way to go first
What a pleasant surprise.
Huh, suddenly AtA is not the way to go first
What a pleasant surprise.
It's simply down to the quick path being among the last 10 points you'd want to allocate and how each new point being exponentially costly.
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Cape ring as best case and cape boots as a secondary imo, the rest seem lackluster at best.
Agreed on the ring and cloak. Boots sure would be nice considering at our haste "cap" they'd give us a 22.5% increase. I know the second legendary becomes available with the final garrison upgrade, but I remember reading something about the possibility of a third unlocking somewhere down the line.
Seems like the general consensus is to take the long way around the traits to hit AtA - very interesting.
Also, as I play more in this patch - why don't they just take away the three Greater Blessings and just roll it into a flat 9% damage increase? Kings and Wisdom feel next to useless and Might seems to go against their reasoning for dumping abilities like Dark Intent and Focus Magic.
They aren't droped by world mobs. They are dropped from things like world quests, dungeons, raids and LFR. I hear its completely random wich one we get, but that there will be failsafe mechanisms that increase the chance of getting one (not necessarely the one we want).
1. they don´t remove it since our entire fantasy resolves around these 3 crapings. Would they remove them they couldn´t uphold the argument that rets have support
2. what is bad for others is just good enough for rets see combo points(without the option to store over caped points) and Colossal Smash (without reset mechanic and limitation to finishers only).
3. would they remove them they would never give us a 9% increase max something around 4-5% since we are not balanced around 3 mights (that´s where the devs got creative when they tried to BS us)
read somewhere that your chances are higher the harder the content is. I bet the fail save mechanic is called mythic raiding...
Well since timed instances gonna play a more active role in the way we gear and upgrade ashbringer one should strongly consider picking AtA first to be able to play some part in there and wait a bit for the rest of the upgrades .... an utility lolkit and some better burst could be of more use in 5 man content , although i would much agree that skippin some traits and going the long way would be the best cost effective way if u aim straight for raiding environment
So i wanna come back to legion, but i heard ret is almost unplayable at higher PVE, is it true even at 110 lvl ? I dont wanna reroll to DK/DH/Warrior.
By doing the questlines for each zone basically. Once you're 110 you make sure to run all world quests, daily HC and what ever quest you skipped while sending followers to get AP.
Really, it's not that difficult. Up to 15 traits it's a fairly low cost, it's after that it increases exponentially.
Funny how the spreadsheet linked in OP answers to what Rets look like for fast paced progression guilds : "BAD dps"
Took it with a sip of scotch and a cig
I'm sure this is how Blizzard views it but at the end of the day the whole hybrid thing is a myth.
If Blizzard wanted to make hybrid/support classes they could but that would require actually redesigning those classes and provide a roll for them in raids that was mandatory. For ret they could use JV for example, have it apply a smart heal with lingering hot on the lowest player in the raid. Add a talent choice that increases this to 5 players. Greater blessings already work this way in a sense and could be talented to be 2 of each for a total of 6. Things like that would make a hybrid actually hybrid, add to this the complete removal of similar heals from healers to force the need for a couple of hybrids and you've changed the dynamic of the raid environment.
Unless they commit in such a way a DPS is a DPS and should be competitive no matter if it has a heal/tank offspec.