In legion most bosses don't have the hitbox issues that were in WoD so the strafe fel rush should keep you within range from my raid testing experience. Also, the camera turn VR over the boss should keep you in range. Think of the VR hitbox being like a warriors whirlwind (not in actual diameter but in the range applying all around you) so using it near the boss and flipping over them to remain in melee range is always good to keep up white damage and even more important if you are using demon blades.
Rushing forward then immediately vengeful retreating back is OK now at 100 (and feels so right!), but at 110 you will have Momentum and that wastes ~3s of Momentum uptime. I wouldn't recommend getting into the habit of doing that, unless you already know you can't deal with Momentum and accept the performance loss associated with taking Nemesis instead.
I am absolutly terrified that they will ship it like this. Since I would really not like having to use our movement abilities for damage and having to turn frantically like that.
I really hope they buff Chaos Cleave. Give a small damage increase to the primary target as well and maybe even something like making it cost 5-10 fury less to use Chaos Strike.
@Jegerhellig: They did ship it like this. DHs are in the live game right now.
@Nexxalys: We're talking about removing 6 actions per minute from Fel Rush and 2-4 APMs from Vengeful Retreat. Both of these abilities don't actually consume normal GCDs; VR has no GCD at all and Fel Rush is a 0.25s GCD. Anyway, it's not particularly difficult to imagine how to fill those 10 APMs. Without Demon Blades, you simply Demon Bite and Chaos Strike more. With Demon Blades... it would likely need to generate more Fury.
If your criticism is that Havoc without Fel Rush/Vengeful Retreat used rotationally is a very boring spec with simple generator/spender mechanics, well.... I agree! So maybe the answer is to add an ability used only on a proc, or to add synergy between two abilities, so the playstyle without forced repositioning doesn't become deadly tedious. Those things aren't difficult to armchair design either.
How about, if you don't like, don't play it. Nothing needs to change.
One cool option could be to add a chance to proc a buff to fel rush from auto attacks that would make it do triple damage and then lower the base damage just enough to make it break even with demons bite.
That would remove it from the rotation unless you took Momentum, and add a bit of very demon hunter'ish playstyle.
Oh and the proc would not consume a normal charge of fel Rush.
Fel rush is pretty much our top priority. You should only hold onto it if a burst phase/adds are about to come up.
Don't ever sit on two charges. Learn to use the distances to your advantage and you shouldnt rush too far out of range. Sometimes I back up to maximum melee range right before rushing in.
Off Topic - Why are guides recommending to never cap the rage/energy/pain bar ? Only like 60-70%?
Unfortunately you see lots of posts like this. Comes with WoW forums.
People, please consider posting like adults and engaging with the conversation, rather than trying to shut it down. Just think about it for a minute, really.
@Kayn: Capping resources (other than mana) means lost performance for pretty much every spec in the game. I believe warriors have a talent that gives them extra damage at max rage, but that's about it.
Last edited by Schizoide; 2016-08-20 at 09:08 PM.
You want to burn off excess so you don't waste your regen. You want to minimize wasted resources (other than Survival Hunters on a Mongoose Bite/Snake Fighter cooldown dump burst phase and maybe Outlaw Rogues with high haste on Adrenaline Rush, where you generate far more resources than you can spend). If you're Havoc, you don't want to sit over 70 Fury because Demon Bite/Demon Blades can put you over the cap (so bleed Fury before you use a regen ability).
Demon Blades actually can give you like 70 at once and I imagine this will be 84 in Legion with t19. So good luck never wasting resources.