So, according to sims fishing for 2+ buffs is the best way, but i do have a question here.
Let's assume i'm saving cooldowns (in my case, AR) because the boss will soon enter a phase that requires the raid to deal massive dps. I'm following the 2+ buff rule and i get True Bearing + Random let's say 50-60sec before burn phase, because i'm saving my AR, True Bearing has no use to me in that specific moment leaving me with only 1 effective buff, what should i do then? Burn AR anyway and hope to reset cd before boss goes into burn phase, keep that 2+ buff or reroll?
Last edited by mmoc6b159fbbd2; 2016-08-10 at 11:03 PM.
When did they change blade flurry energy regen(its 20% penalty now), cant recall seeing it in notes but just noticed bein bit dry on energy on some trash
The 20% energy regen penalty have been there since blade flurry was changed from a cooldown to a toogle back in cata.
Might be wrong as rogue is only my alt but i think it was only 10% when prepatch went live
edit: nvm probably saw something wrong on tooltip
Last edited by Lepa; 2016-08-11 at 12:04 PM.
I can confirm that the Run Through ability is still 120% AP and does not appear buffed at all. It should be somewhere between 130%-135% but it's exactly 120% still. I'm seeing the same unchanged feature in BtE. Do you have access to beta? Between the two of us we can compose a post to place there and maybe get some attention.
As an aside, I can confirm that the RtB numbers are working well, and pretty accurate. Fishing for SIW/2+ is marginal dps increase. And on fights where duration is shorter it might not be worth it at all. (more pre-patch/5man info than raid worthy).
The numbers don't appear to have been changed on beta/live/etc. Not sure if they were reverted or not, or just not active. Hopefully zoopercat and I can get a post on beta forums and get some attention, or if he has a faster method that'd be good too. As such, the active numbers of 120% AP for Run Through and 75% AP for BtE put us just at the bottom of the 3 specs. Through T19M (that's the 2nd raid tier) it looks like Assassination (Bleeds) 329k, Sub 324k, Combat 312k. That puts all 3 specs within 5% of eachother and Sub 1.5% behind Assassination.
Meaning, likely, Assassination will scale to the third raid tier for any Non-Fully T19M rogue just fine and into that tier considerably depending on set-bonuses and the like. (provided there's no further changes).
IF the outlaw changes go through as they said, Outlaw could jump slightly ahead of Assassination at 330k but it has HUGE swings in damage. We're talking some 450s pulls at like 260k.. 'dem bones, like lady luck, be a finicky mistress.
Last edited by Spriestlawl; 2016-08-11 at 07:21 PM.
anyone know what the best legendary for ST is? all of them seems really lackluster
the between the eyes one is like what 120k dmg every 20 seconds, the run through one is only good during cooldowns
should i just use the ravenholdt ring?
This findings are in fact huge. It mean that Blizzard puch a hotfix to move dmg from one source to another but don't apply it to the other ability witch in fact make it a hard nerf. Would be extremity interesting to hear how you go on to get attention to this. Do blizzard delay the buff with a purpose or have they simply made a mistake? This need to be answered.
The boots are actually pretty badass.
Hit and run talent + sprint = 42.5% extra damage for run through every minute (with 7.5% of that being on constantly)
Edit: outlaw is going to have insane burst.
Curse of dreadblades, thraxies treads, sprint, hit and run, and three points in fate's thirst; 66.5% bonus run through damage, and hammering out four 6cp run through a in 8!seconds on a three minute timer (for all abilities to line up again)
True, but that combo is going to be good to stick to movers via sprint, and is going to be great for aoe bust since the energy hit isn't as big only using one spender and builder
Plus, it's 8 seconds of burst. I can't think of a single fight in recent memory that didn't have a boss standing still for 8 seconds