So, I just saw that the newest hotfix increased health of low level dungeon enemies. Since I ran a few level ~20-25 dungeons today, I went back on another toon and took a quick look. I went into Ragefire, Blackfathom and Stockades. So far, it seems like health was increased (depending on the mob/boss) by somwhere around 33% to over 100%. Bosses and mobs in Blackfathom (which had really low health pools to begin with) now have around 3k+ for mobs and ~20k-27k per boss. Before that, mob health was under 2k and bosses had... 10-12k?
Anyways, it's not much, but it's a start. While bosses will still die within ~20 seconds, it will be a bit better. Has anyone of you guys done a low level dungeon after the hotfix? Does it feel any different at all (I guess casters can now do 1-2 casts before mobs are dead... xD)? Do you see this as an improvement? I at least think this is a start. It's not much and the world and dungeons are not threatening enough - they could probably bump up health by another 50% overall in the low level zones - but I am happy to see at least some improvements in this area.