Originally Posted by
Kylolzz
I think a good solution for Sin aoe would be to increase FoK damage a lil bit or perhaps apply a bleed if more than X target got it idk. It is out only aoe ability and it used to be good back in the days, in cata for example sin was way better than now in aoe, 5 stacks of DP and damage went bananas. It was also more enjoyable to play as you had to keep envenom buff to better increase DP application and then ofc... spam FoK.
I don't think poisons could be active nor they need to, having mastery to also affect bleeds (even in a different way than how it currently does with poisons) instead would really make more sense. The spec feel slow, i agree and that's something can easily be fixed by adjusting energy cost of Rupture and Mut and their relative dmg ofc like someone suggested before.
I think agonizing poison should be removed and replaced by something more appealing than a flat damage increase... Something like "drop a vial on the ground that consume all active DP on targets within Z range to deal instant X+Y damage" that would drastically increase out aoe and would make our spec more enjoyable idk.
I've been playing rogue for a good 7 years now and i always had a special feeling for Sin, i'd really like to see it work in Legion, as for what artifact to choose well, i'd probably start with Sin and swap to Outlaw at some point, or vice versa i still have to decide, about Sub well, even tho the mechanics and new SD are fun (in my opinion) i just don't feel to play it, i'd rather go Outlaw and deal with its RNG.