Hey I'm from Ask Mr. Robot
A few things to note, which makes class comparisons not quite valid right now. We don't have class comparisons as a feature, on purpose right now, because things are quite ready for that. Not your fault, OP, I'm here to help educate people, and I love helping people who are excited to play with data!!! So bravo for giving it a whirl (although maybe take the image down so people aren't mislead?). You can also hit us up with research projects or ideas in the AMR discord, to see if we have pointers or warnings like below. So sorry you did all of this work when data isn't quite ready for it
1. Our default templates balance stats from gear (not favoring any stats, they are all equal). We do this to avoid accidental biases. For example, if initial sims show Crit is best, and we put crit on all gear, it won't be clear if a different stat ends up being better with a different talent choice, or a specific legendary, etc. So our base gear is a neutral start.
2. The templates also don't use good relics (I chose ones that give you health, for example). Again, this is to avoid bias to make a specific ability look better than it is.
FWIW: Most APLs are optimized. Sure some still need work to be min-maxxed. But when people try to max them out, we're seeing usually 5% Increaeses, at most 10%. And in a few cases, the defaults are turning out to not be beatable so far. That being said, something looks wrong with the Frost DK APL for sure, so we're looking into that today. Sorry about that!
Soon we'll be able to get you top notch recommendations! Here's how that will go down:
1. We're finishing up the stat weight engine. We'll be using a lot of data points and applying mulitple linear regression instead of a 2-point slope. But stat weights really only solve a fraction of the problem, so we have a lot of extra data for things that don't fit into the stat weight picture, like trinkets, legendaries and relics. And of course, those can interact with each other, so our system is going to take all of that into account, something general stat weights can't do. And then to further that, our system will give you different stat weights for different setups, instead of 1 set of stat weights. For example, if you take your current character and then change the legendary, a different set of weights might be required, and the system will know this. It is pretty crazy-robust. It's just not live yet.
2. Once we have that, we can confidently pick the best gear and make new template characters.
3. Lastly, while the APLs are pretty solid, we still are working with community people for peer review. If any DKs want to participate, hit me up. And of course, we're looking into what is going wrong with the frost one today. Again, super sorry about that.
And once raiding begins, we'll have scripts for each boss so you can optimize across real fights, instead of the imaginary ones we all use right now.
You CAN do comparisons within a spec, testing one thing over another. That's what our default templates are setup for
edit: tagging a few people who might be interested in this post, or have questions for me. @Nition @Krawu @Gemini-soul @Veilyn