What I meant was learning to play Arcane mechanically.
But I also think most talents choises are pretty obvious too. Like is there a lot of AoE? Yes of course we talking about mythic dungeons, so I choose Resonance, NT and Orb.
It's exactly that point.
- you get hit by melee cleave, silence, stuns, voidzones and other shit
- you have to move more
- you can die alot easier and you need more heal in general
- you get melee debuffs you are not supposed to get
- you bring debuffs in melee range you are not supposed to bring there (melees hate you, trust me)
The point of an range DPS is to cast from range. You can't deny that.
IF, yes. I almost have 9 days playtime @110 on my mage and haven't found a single legendary item. And even if you find a legendary item it's a 1/16 ? chance that it's the arcane leggings. It's pretty fucked up.If you get the legendary leggings, forget all that. I wish this was baseline really.
And I also wish the effect would be baseline. IMO the mana regen and the high cast time of Arcane Blast are 2 big reasons that make arcane suboptimal atm.
If you drink for two ticks after every pull and use Evocation properly you'll never run out of mana.That's the point. Your mythic+10 group won't wait x seconds for you to drink when they want to pull the next boss/trash pack. You get behind if you have to drink and enemies die slower because of that (I'm exaggerating a bit here, but you get the point). Also you don't get out of combat sometimes.Arcane's only glaring flaw is how it is entirely too dependent on Evocation for mana regeneration.
Btw, can I ask for your mythic+ experience on beta? I'm not trying to flame you or anything, I'm just currious if you tested arcane on mythic+ dungeons or if you are just speculating. From my experience it's pretty obvious that fire is way better, so I'm trying to find out if I missed something essential at this point.
Yeah I actually fear the last minute balance patch too. Although I think they really try to avoid that this time, because 95% of the content is already finished for months and they focus really hard on balancing things for weeks now. It's not like this is WoD where they put an unfinished beta build on live servers and said fuck it, eat that shit.Any discussion about actual DPS is irrelevant right now. In fact I think it would be prudent to refrain from spending more than 13 traits worth of Artifact Power on any artifact before tuning is relatively finalized by the time Mythic+ and raids open a few weeks down the line if you're actually serious about min-maxing performance for high tier PvE
One can dream.
I know this isn't warlock thread but since we're discussing about the same thing, how viable are locks in higher mythic?
Don't know who you mean by "people", but remember we are not talking about random PUGs here. Those won't be doing M+10 and higher for a while. People who are at a level where they'll do competitive M+ won't just go ninjapull left and right. That wasn't the case for Barrage, and it won't be the case for DB.
Sure they will mythic + is fairly easy for the first few levels. Even if it wasn't if people have keystones they will get in there one way or another.
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You might want to reread whatever you think I didn't say because it is the same thing that I said.
"Privilege is invisible to those who have it."
A little bit offtopic, is it true that healers have to dps in mythic+ ?
Yes Kindling 100%. Trash packs are harder than most bosses, especially at M10+ (the bolstering/fortify buffs don't affect bosses). You can combust every 2-3 trash pulls and will get 2 uses on bosses assuming you don't overgear the run. Only real weakness is we don't have an AoE stun or a low CD interrupt. Thankfully most of the other strong classes are melee and bring those things.
The DB legendary is super good for M+, def the best legendary. It can be annoying but with proper positioning you can use it on CD without pulling extra stuff in 95% of situations.
Im a proud fire mage in mythic+. Every other pull our dps is godlike, and if you know when to use/save cds while pulling trash our single target on bosses is pretty good too.
Lack of CC? Did all of you forget polymorph? It's usable in almost every mythic +. As far as damage, anything under a 10 is a cakewalk as mage. And at higher than 10, you have an AOE interrupt (Dragons Breath), you have living bomb, you have combustion, you have high ignites, and you have a ton ofor survivability with iceblock, frost nova, and double blink + blink hot. You have spellsteal, you have invis for death runs. And if you're lucky enough to have proper gear, you have flame wreath from Ruby and you have the Bough dot that spreads decently. I'm probably forgetting something here.
Sylvaeres-Azkial-Pailerth @Proudmoore
I've been pugging for m+12 for 4 weeks now cleared it every time :P. Even cleared CoS+12 on time and i got legendary dragon's breath.
But I also have +891 max ilvl (883 equiped now...oh even 886 if it wasnt for my pure crit belt at 885 is slightly better than my 880 50% critrating belt.
Though admittingly I havn't really tried +9 to get +3 upgrade to key.