I stand by my opinion that Blood was at its height during MoP, but after getting used to it I like the new Blood, minus the fact that Death Pact is gone. I miss it.
welcome to Legion, OP
what makes me smile: you rant about blood dk so i am happy for you, that you are not a hunter, paladin, rogue, mage or monk player thats really good for you. i dont think you would be happy then...
blood dk is easily one of the top tanks right now. wod blood dk had a lot of repeat buttons and they just simplified them or took out some unnecessary spells. this is also prepatch so you dont have your full rotation. this happens every prepatch. how are people still not getting this...
The Specs changed in gameplay but for me the specs are still the same.
Main Frost Second Blood and Unholy Boring.
The old Blood had more healing but the current one is still good.
I may pay my subscription every month, but I don't lose sight of the fact that the other 4/9/24/39 people I'm grouped with pay too.
I feel ya brother the changes made finally pushed me to switch to fire mage, at least that spec at least has SOME level of skill/min maxing.
I always enjoyed MoP tanking, felt really good when YOU the tank were the one to keep your own ass alive with spot heals as needed.
But i guess now were regressing back to vanilla where all sense of self healing is back on the healers shoulders.
Only now theres no threat gameplay at all, no form of big dmg reduction CD, and our rotation is a poor mans combo point system.
So thanks blizzard for ruining what I enjoyed about tanking
Last edited by TheGreatestWaffle; 2016-08-15 at 02:34 AM.
Rune spam is kind of annoying right now, I'll give you that.
Active mitigation happened a long time ago, death strike is how you manage your HP now, build up RP, then after taking a big hit use DS.
Now that DS isnt tied to runes you dont need to use it immediately but can rather use it reactively.
We still have CDs. Bone shield has been baked into the new marrowrend, still have vampiric blood and dancing rune weapon, cant remember if we still have icebound fort.
I like it.
A bunch of the genuine shit abilities have been culled, the coloured rune system was clunky as fuck, if you made a mistake once during your rotation you spent the rest of the boss fight looking at a mangled rune bar. felt like crap, new system is much better imo.
Presences were a waste of a keybind imo, very little pay off. if your worried about the mobility, we atleast now have wraith walk.
Might be worth actually looking at the lost abilities, most of them were shit, icy touch? plaguestrike? rune strike? only one i can think of that had some use was death coil, but i much prefer death strike on runic power than when it was on runes, so i just really dont care for that.
alot of the self healing was transfered to the Artifact's abiltiy http://www.wowhead.com/spell=205223/consumptionthats alot of healing to come backStrikes all enemies in front of you with a hungering attack that deals 250% Physical damage and heals you for 100% of that damage.
Omians- 70 Troll Enhancement shaman, Emerald Dream
Last edited by Rias; 2016-08-15 at 02:52 AM.
This effectively happened in WoD. Swapping presences were greatly considered a no-no.
You're a tank.always drawing tons of aggro.
Frost DK runes were effecitvely the same in MoP and WoD with the passive that turns a used rune into a Death Rune and oh wait Blood had that too. Basically all your runes were already the same.All runes fucking same
I can kind of agree, but most classes were pruned to hell and back. Abilities pruned or lumped into other abilities in WoD and again in Legion.and worst of all, not much to spend them on, rotation is a fucking joke.
Blood Tap was changed into a 20% damage reduction with a 20s(?) cooldown and 2 charges, lasting 3 sec... in WoD. I DO miss the heal, though.No active healing of any kind. Blood tap gone
I hear an artifact weapon ability will reduce RP needed for Death Strike or something like that. Others are going on about how they're overflowing with RP. I don't see it, it takes me 1-3 GCDs to get the RP usually.Death Strike requires tons of RP for every single use.
See: WoD and Legion prunes.So many fucking abilities removed
IDK. I miss IBF, though.I guess Blizzard doesn't like us using CDs reactively.
Prot Warrior and Guardian druid play well as far as tanking goes. Give 'em a shot. Bear even has on demand healing, sort of. My issue with Blood current is it feels directionless. I just spam marrowstrike and heartstrike randomly with some blood boils and Death Strikes. Like. Damn.Seriously, fuck this shit, this isn't the class I loved playing many years ago.
Blood DK is fine lol, we don't really have resource issues if we are going for haste. We can still heal for a lot if you are holding onto 80RP like you should be doing. The only thing that sucks is the loss of meaningful single target burst DPS and the lack of an on demand strong cooldown
Idk about anyone else but I was playing with 6 Death Runes all the time on ST bosses anyway and when I wasn't it was because I wanted to spam BB. Now BB doesn't even hurt our mitigation so you can pad like a motherfucker without risking death. DS on RP was hard to get used to but is much better than it being tied to runes because it's much easier to hold onto the RP without random MS procs giving you 30rp and once again, it doesn't hurt your survivability to maximize DPS as Blood.
idk literally all these changes just seem to be letting us maximize DPS without the expensive of our survivability. Most of the issues people find/are posting them blowing the empty bars of out proportion, highly anecdotal/subjective, not understanding the tank/healing changes in Legion or people needing to get better at the spec.
I like this iteration better than WoD, wich is not something you will hear me saying often about Legion class design. If it helps, you will get an amazing super death strike with the artifact weapon. Alot more goodies in the talent tree as a huge shield after vampiric embrace. As for rune tap, its still there on the talent tree.
In WoD we had no single target strikes outside death strike. Now we finally got heart strike back and i'm so happy to have it back. Marrowrend is your mitigation spell that also does damage and blood boil is still awesome while costing no runes.
Yeah it sucks that DS is costly, but you can reduce its cost by staying in your DnD.
The only problem i feel is with pulls. It's the time we are most vulnerable in and we don't have the best tools to do it. This is because we actually need to be in melee range to get our bone shields up with marrowrend. It's the only issue i have.
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Mage? Really?!
What? Not OP enough? Not enough raid spots? Mages are fine. 2 of the specs are awesome. It's only frost that gets the short end.
I always felt the 4 different rune system was stupid af. Everyone else has a uniform resource spender, those runes were just too clunky. You can still give meaningful choices with a uniform resource to spend them on.
Vengeance DH feels somewhat similar to old Blood, even if the resource bars are completely different a lot of the feel remains the same. Very simplistic rotation with relatively frequent meaningful choices.
The new blood is an abberation that I'd burn off the face of the planet if I could but some people apparently like it. Not like Blood was much better in WoD with perma blood death runes which was an abberation as well. You're free to reroll if you think Blood is that bad, complaining won't do shit.
Last edited by mmocf2aa074f10; 2016-08-15 at 06:03 AM.