Oh thank fuck. Have you any idea how boring it was running through BRF, HFC and highmaul several dozen times without even being able to get a piece of transmog gear? Let alone an upgrade.
Oh thank fuck. Have you any idea how boring it was running through BRF, HFC and highmaul several dozen times without even being able to get a piece of transmog gear? Let alone an upgrade.
All I'm seeing in this thread is "hardcore" raiders bitch and moan. Blizzard doesn't care about the "hardcore crowd", if bringing LFR back to Cata/MoP gear wise keeps more subscribers, well tough shit.
You seriously need to see someone about that ego of yours, and that goes for everyone else that is also so heavily invested in what others might achieve.
Them gaining a tier re-color doesnt affect you in any way if you dont raid LFR. It does however affect them and making them happier.
LFR releases weeks after the normal raid difficulties, there is no need to go in there if you are raiding normally, and if your raid leader requires it, well you better be like top 10 progression raiders trying to get world first, because otherwise, it seriously doesnt matter, and even then it doesnt matter.
The enjoyment of the many trumps the enjoyment of the few, stop trying to make the game worse.
Good news. WoD's LFR felt uninspiring with the gear drops looking no better than that of regular dungeon runs, where as MoP's LFR had me excited and feeling like I was really playing the end game. I would've given Normal mode a shot had I found groups that didn't demand ridiculous ilvl from me.
Now you see it. Now you don't.
But was where Dalaran?
1) LFR is not an "achievement" nobody is achieving anything in there as you can right click boss and win tier gear
2) If you just want tier recolors then we can just disable any tier bonuses on the gear and you will be ok with that right?
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MoPs LFR was also slightly harder. WoDs LFR was done right. Give shitty rewards equal to the amount of effort you had to put in to beat the bosses.
If normal is deserving, LFR is.
No need for this petty arbitrary distinction between the two that deems LFR not worthy and every other format is.
Mythic is the only complete encounter, so if people want to start that petty "real raiding" argument, then do it properly.
Mythic, and everything else.
it's the other way around actually they want to force players that are actually fine by doing lfr alone into pugs and guilds, why don't lfr award the title or the mounts?
Lfr provide a raid environment were you don't need to deal with guild schedule, rules and drama or shitty pugs and many peoples who prior lfr raided with guilds finally found a way to raid without coping with those bad aspect of raiding, you can bet that if blizzard do a lfr version of normal/hero and even mythic that would be the most successful feature ever introduced.
Anyway blizzard being retarded is what put lfr in an awkward position, it should have it's lookout shared with all the other difficulties and set bonus and trinkets should be usable only to progress in lfr or in open world activity, it's a easy doable change that don't require any incredible work from blizzard side and could easily cut any discussion at it's root.
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lfr is raiding and should award tier, trinket, title and mounts i know you are salty cuz most peoples prefer lfr than being in a shitty guild fueling peoples ego but hey guilds are obsolete.
This is not true.
In normal you construct your own raid of(for most guilds) equal minded and closer skilled people.
You help eachother through the encounters and you replace the people who do 5k dps.
Lfr is just a bunch of random people put together where half of them sits afk and the other half carries it by overgearing it.
Two completely different things
Nothing wrong with a group finder pug, or pugging in general.
Normal requires people who dont stand as much in fire and has a certain dps requirement. If they dont meet these they get kicked, or the raid doesnt complete the encounter.
In LFR its just ignored and people win anyway
Hi, I actually raided in 2 other MMO's in that period and I can tell you that this is not true at all. This is a statement that bad EQ players said to justify not leaving EQ. Hardcore EQ raiders abandoned EQ like you wouldn't believe when WoW came out. Afterlife even wrote a major goodbye EQ thread during WoW beta about how polished and working Warcraft was when compared to EQ even during it's beta.
We ran to WoW with arms open because EQ was a buggy nightmare and the only thing "hardcore" was the fact that it wasn't instanced and there was a more harsh death penalty. So stop using that stupid line. I was actually there.
Wednesday, May 5, 2004
Posted by Thott
Goodbye EQ, Hello WoW
EQ died months ago, but we're tenacious. Like kids with a can, we've played "kick the dead horse" night after night. Then we realized that we'd have more fun eating the EQ CD's than playing what they contain.
Afterlife will no longer be playing EQ. We'd rather watch TV than play EQ. Even if the TV is off. We'd rather go fishing than play EQ. Even without beer.
Making the decision easy is World of Warcraft. While EQ is plagued by bugs, with every quest broken to begin and end game encounters working only by accident, WoW, even in beta, is essentially bug free. I've personally done hundreds of quests in WoW, and they all worked. I haven't done that many working quests in EQ, and I've been playing it for 6 years.
World of Warcraft has thus neatly replaced our previous addiction: sleeping.
Afterlife is now a World of Warcraft guild. "
http://www.afterlifeguild.org/
Last edited by Perkunas; 2016-08-15 at 11:36 AM.
Stains on the carpet and stains on the memory
Songs about happiness murmured in dreams
When we both of us knew how the end always is...