Not talking about dropping aggro, talking about having the option NOT to generate extra aggro - the only reason (read: ONLY) it was removed is new/bad players who don't understand the concept.
I also don't give a flying shit about performance right now, but a lot of specs lack the complete feeling only the artifact will give.
only thing i dont like is keepin 5 bones up for ossuary in aoe scenario
Originally Posted by Blizzard Entertainment
Originally Posted by Aydinx2
Someone said, that blood is preforming well in terms of HPS and cleave DPS, that is true, but the way the spec (and nearly all tanks currently) play is horrible.
Several ppl are saying, that they are enjoying the current form of tanking, but at the same time there are several, who are dearly against it. Neither one of these are correct, both are opinons.
And a word more on blood spesific, ppl are telling, that the Artifact will fix everything, but it will not, you get one more dull skill with a 45sec cd. That will not fix it, neither will all the artifacts +XX% stamina or +XX seconds to your DRW perks you gain when opening the slots.
The changes that they made are done because the good tanks were just way too good in MoP and in WoD, a skilled tank had no issues on taking 3 stacks on Mannoroth, a bad tank did not even get the 1st one correct (aka getting the debuff).
Now since they reduced the skills tanks have to bare minimun, if you just happen to push something, that is not on CD you are doing a h__l of a good job.
It does not feel rewarding, since you have very little control over your own survivability.
Yes, a good tank knows when to push VB, but rly, if the raid requires some heavy focusing, tank is the 1st one to die, despite what he is doing.
Not fun, not engaging.
Vengeance seems to do everything blood does (mitigation, self healing) but with overall better mobility.
Just as sub rogues, blood dk was dumbed down for those special snowflakes who could not handle too many buttons. Now all you have to do is keep the clunky bone shield up and heartstrike/bloodboil your way to victory while relying 100% on your healers.
I will still play blood to 110 and see if it gets better, but I see no point in playing blood dk while I could be playing something with way more mobility as bear/war/dh tank since all tanks now are kinda the same.
I've played Blood and I think it's quite fun. Plenty of abilities to click if you simply ignore trying to be the best tank out there. That being said, I think DKs overall really got screwed. Their mobility is epic bad. Death Pact's removal is crap, because you have no good self heal anymore. Doing the invasion event as a DK is a pain because of it.
Frost's rotation is boring. Death's Advance's removal from Unholy was a weird ass decision. Unholy has always had that 15% increased movement speed, but now all of a sudden it's too much? Yet, we have classes that get passive movement speed increases and several active ones as well. It's ridiculous.
Unholy is a blast, though. But I can't keep up with most classes in dungeons, even with using Wrath Walk + talent on cooldown.
Statix will suffice.
WoD DK was terribly onedimensional to the point every person and their mums ran around with Breath of Sindragosa because it's been the one exciting thing about the spec. Even post-nerf, we'd still play it whenever possible, with just how dull Defile has been.
About 80%+ of my casts were DC, DS, Blood Boil and Blood Tap, and a fair bit below was rune tap. After that the single digit casts. Imo it was a 4 button spec before (5 with talent), the odd DnD back then you dropped into an ad wave is a different thing compared to now, where DnD is pretty much your home turf within which you're an undying demigod. The last was exagerrated, you know what I mean.
Keep in mind everybody. You don't have your artifact yet. When you get an artifact with a fair amount of traits, it becomes a lot more fun.
Testing on Legion Beta, is the only way you'll get a clear picture of how this spec is meant to work.
That's a trade-off I'm willing to make. I've played my DK as Blood since WotLK but the difference between DK's ability to move with Wraith Walk (which is outsped by a tank DH simply pressing their space bar over and over) and no Death's Advance is such pitiful run speed that I'll take the class with weaker self-sustain. Healer has to work a bit harder? Oh well. At least I'm able to run 30% faster every 12 seconds and jump around to close gaps.
Currently playing Borderlands 1 remaster. Amped for Borderlands 3.
Add me on the PSN for jolly-cooperation @ PuppetShoJustice
I still remember people linking this during the WoD beta leading up to launch, then everyone cried about it going with the Legion changes.