Disclaimer – This is not a thread about creating or asking Blizzard to create legacy realms. This is about further developing what is interesting about the pristine realm idea brought up by J. Allen Brack.
http://eu.battle.net/forums/en/wow/topic/17611300963Over the years we have talked about a “pristine realm”. In essence that would turn off all leveling acceleration including character transfers, heirloom gear, character boosts, Recruit-A-Friend bonuses, WoW Token, and access to cross realm zones, as well as group finder.
Obviously by now everyone has heard enough about classic realms with the shutdown of Nostalrius several months ago. Although the game has improved in incredible ways since that time, from graphics to game systems – the game has lost many of the things that once made it great. Obviously the community is divided on this issue. Many hated the slow pacing, travel distances, and grinding of its older versions. Many millions have quit and left behind Warcraft because of how the game has changed the MMO genre and become something different entirely. J. Allen Brack's suggestion was that a new realm type, rather than recreating an older version of the game, was a possible solution to this problem. I would propose that this idea would be beneficial to the game, capture what made vanilla great, and not hinder the current community that enjoys the game as is.
What would this server be exactly? It would be the same as every other server just without all the modern 'quality of life' changes that Blizzard has added over the years. It will be upgraded to 7.0.3 and have Legion content. There are many features of the older versions of the game that make it more engaging to play on. For example, traveling to dungeons, queuing for bgs from the bg instance portal, being grounded, world pvp. All of these elements combined create a need for more social interaction among players and stronger server community as a result. This is not to say that the current version of the game has not added content that I find engaging. For example, bonus objectives, world objects (treasures), dynamic daily quests, and rare mobs all are great additions to the game that began in Mists and developed further in WoD. Leveling a character through the WoD zones is now my favorite part of leveling a new character. This is being developed even further in Legion with World Quests, which I look forward to.
However, despite progress that Blizzard has made in the past three expansions to create more engagement among players and with the world – there is still something lacking on retail that can be solved with a pristine realm. I propose if this realm were to exist, it would exist on the current patch content and it should have the following features.
- No heirloom gear or experience boosting consumables or buffs.
- Exp requirements increased overall.
- No dungeon finder, raid finder, or bg finder.
- Bg finder would return to an NPC or area of the major city where players would have to physically go to in order to queue. This includes arena.
- Flying removed or reworked. Flying would be a cooldown that every player can train at level 60 – would be a 10 second cast out of combat and only give flying for a short duration (15-30 seconds) and have a substantial cooldown. This would give players the ability to still reach flying only areas without indefinite flying.
These changes revert much of the game systems that Blizzard has introduced over the years to improve quality of life for players, but has eroded the essence of what makes an MMO. By relegating these changes to a new server type and by keeping the current patch (with minor changes) – this would create excitement for a different style of playing the game without too much effort by the developers and it would not infringe upon the people already enjoying the game as is. I believe this would reignite an interest in players currently disinterested in playing Legion, and perhaps players who never played on a server with a real community would experience it for the first time. It's my belief that when players are forced to interact to create groups manually social bonds are forged to a greater degree. When players are forced to interact and cooperate to complete tasks this is what makes the community strong.