Of the final bosses I would say arthas, of any boss it would probably M'uru the guild breaker.
Of the final bosses I would say arthas, of any boss it would probably M'uru the guild breaker.
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"Insert clever saying here"
I understand what you're saying, and I'm saying that's an incredibly flawed way to look at it, because skill-wise top guilds in Vanilla sucked ass compared to top guilds of today.
For argument's sake, say KT took 1000 attempts, while Archimonde only took 500. All that means is that Archimonde was beaten in less attempts than KT. That does not mean that KT was a harder boss. The Method/Serenity of today, if they took a time machine back to 2004, they would have killed KT like 4-5 hours after Naxx came out, guaranteed. There's probably a larger skill gap between the Serenity of today and the Nihilum of Naxx 40 than there is between your average LFR player of today and your average mythic raider that's cleared 13/13.
You're probably right, I didn't. I'm also willing to bet though that not a single person in this thread fought mythic Archimonde without at least 1 person in their raid having legendary ring. That doesn't stop people from giving their opinions on the fights, or trying to evaluate all the relevant data.
To everyone who voted for Arthas: You're wrong.
He was NOT the final boss of WotLK
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End bosses are never tested on the hardest difficulty putside blizzards in house team, meaning Blizzard doesn't know if something is over/under tuned. Blizzard also miss out on seeing what "obscene" strats or class stacking/setup guilds may take.
I wouldn't be too surprised if stacking DK / DH tanks (more than 2) will be a thing for some encounters. AoE grips limited on 2 specs doesn't diminish the power of them, some tanks even do respectable dps. Then you also have the potential of guilds downhealing fights but have a Balance Druid with Restoration Affinity for harder to heal phases, not to forget about innervate being very useful!
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Archimonde wasn't hard at all when you consider the WA and addons for the fight...
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Lich King world first took under 200 attempts. People really think that's harder than a 600-700 attempt fight like Archimonde?
So few people got to kelthuzad i can't really judge it. however, paragon was the only guild to kill lk without the buff so i'm gonna have to go with arthas
Fuck deathwing probably falls as the weakest encounter for not only 19 raid tiers but probably the majority of bosses combined.
Also because of the structure of the story using raid tiers and not finale raid tiers is a better metric.
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Because he was hotfix HP buffed the moment people got to him on heroic.
HP was why he was hard. Because with his HP hotfix buff the valks got it. Can't kill valks you lose someone so time to hit reset!
Good fight thou. Damn good
They were close the week before and the 5% pushed them over the edge around attempt 170.
Seriously, in terms of the actual number of pulls, Arthas is very low on this list. The limited attempts per week was the only thing holding guilds back.
After they got their world first Paragon then turned off the buff and got the kill again. Then they 24 manned it. Arthas's difficulty is way overblown.
You realize those addons were made by players, right? As if those same players wouldn't be able to make addons for older bosses to make the already pathetic mechanics auto pilot mode. Also, huge difference between doing Archimonde with no legendary rings, no valor upgrades and like 2 resets of gear compared to what Archimonde was like just before the pre patch. Especially when you consider that P3 is a ramping phase
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Your guild is probably not a very good metric. How many months into the tier before you killed Garrosh?
player skill
I got a better factor
Loot acquisition rates
Vanilla - Very few items / Huge roster
TBC very few items / Smaller rosters
Wrath- Two loot locks to farm gear from and badges to get tier and gear WAY better then TBC badge items
Cata - Tremendous amounts of loot dropped from encounters
MoP - Coins added along with tremendous amounts of loot
WoD- I'm sure you are all aware
Legion - Even more loot aquisition rate than WoD
So Hardest?
Archimonde Mythic not only legendary ring and logistical nightmare early but between MULTIPLE difficutlies loot locks / Legendaries / Caches/ AND Coins.
Go ahead and take away the seperate loot locks and make it one and remove caches and coins.
Try hitting those Mannoroth and Archimonde checks.
Last edited by anaxie; 2016-08-16 at 05:58 AM.
Probably Heroic LK. A lot of other expansions penultimate encounters were the more difficult ones. I.E. 4 Horsemen in 40 man Naxx required the tanks to all have a large amount of the Dreadnaught tier, Muru in Sunwell was more of a cockblock than Kil'Jaedan was etc.