Check me out....Im └(-.-)┘┌(-.-)┘┌(-.-)┐└(-.-)┐ Dancing, Im └(-.-)┘┌(-.-)┘┌(-.-)┐└(-.-)┐ Dancing.
My Gaming PC: MSI Trident 3 - i7-10700F - RTX 4060 8GB - 32GB DDR4 - 1TB M.2SSD
Buy to play means having to actually buy the base game first, like Elder Scrolls Online is B2P because, guess what, you can't play ESO without buying it, Guild Wars 2 moved from B2P to F2P for the base game with payable Expansion, Heart of Thorns.
Rift stayed F2P but will add a payable Expansion but the base game is still free, not sure how much more easier i can explain
No it doesn't, once again you are changing what the term means to fit your blind defending.
By ur logic WoW is a f2p title. But its coming from you so I am not surprised.
Originally it was $15 a month (p2p but had to buy box like most p2p mmo's)
Then it went f2p (All non-cosmetic content was free)
Then it went f2p-p2w (Started selling gear slots and shit in the shop)
Now its going B2p-p2w (selling the core part of the game and gear slots).
The core part of the game is b2p that makes it a b2p game, The only part that matters is endgame and the new expansion. Once again you can change terms all you want but all it does is show how blind you are.
Making the old content free doesn't make it a f2p game.
Last edited by Jtbrig7390; 2016-08-17 at 02:45 PM.
Check me out....Im └(-.-)┘┌(-.-)┘┌(-.-)┐└(-.-)┐ Dancing, Im └(-.-)┘┌(-.-)┘┌(-.-)┐└(-.-)┐ Dancing.
My Gaming PC: MSI Trident 3 - i7-10700F - RTX 4060 8GB - 32GB DDR4 - 1TB M.2SSD
Now i know you're trolling, how could anyone even contemplate that a pay to play game like WoW with a free trial up to level 20 is even remotely like F2P.
Now look at this quote carefully, i even bolded the relevant part for you:
https://www.techopedia.com/definitio...ee-to-play-f2pDefinition - What does Free To Play (F2P) mean?
Free to play (F2P) refers to a business model for online games in which the game designers do not charge the user or player in order to join the game. Instead, they hope to bring in revenue from advertisements or in-game sales, such as payment for upgrades, special abilities, special items, and expansion packs.
Why that sounds just like....Rift !! mind blown...
Are you grasping the concept yet? Rift is F2P, games like ESO and Black Desert are B2P, you have to buy the game to access it.
Having paid expansions doesn't mean a game ceases to be F2P. DDO, LOTRO, DCUO (though DLC rather than expansions), GW2 (more recently), SWTOR, EQ1/2 and more are all F2P and have paid expansions.
The game itself remains F2P, with the vast majority of the game being available for free (either the core experience or the core experience plus certain expansions folded into it over time like what EQ2 has done). The option of paid expansions does not change the business model.
Check me out....Im └(-.-)┘┌(-.-)┘┌(-.-)┐└(-.-)┐ Dancing, Im └(-.-)┘┌(-.-)┘┌(-.-)┐└(-.-)┐ Dancing.
My Gaming PC: MSI Trident 3 - i7-10700F - RTX 4060 8GB - 32GB DDR4 - 1TB M.2SSD
So because i play the game and point out where things you say about the game are totally wrong i work for Trion? awesome logic leap there, for what it's worth to you i have absolutely no connection to Rift, no contact with any Trion people, nothing, i just play the game, simple.
Glad you now see the difference between F2P and B2P, always happy to assist.
I'd take any job like that if it paid well tbh. I mean if we are talking decent salary fair enough. Patron for life screw that.
- - - Updated - - -
No because you blindly defend the game and Trion like it is your goddamn life. They can do no wrong in your eyes even when they come under heavy criticism.
lol, Wildstar lasted close to a year and a half
RIFT lasted 2...maybe two and a half, and that was only because they marketed the game FAR more than Wildstar did.
RIFT cities are dead, ques never pop, and RIFT is not putting out more content than WIldstar, Unless you count the expansion.
World of Warcraft: Shadowblands
Diablo Bore.
Check me out....Im └(-.-)┘┌(-.-)┘┌(-.-)┐└(-.-)┐ Dancing, Im └(-.-)┘┌(-.-)┘┌(-.-)┐└(-.-)┐ Dancing.
My Gaming PC: MSI Trident 3 - i7-10700F - RTX 4060 8GB - 32GB DDR4 - 1TB M.2SSD
Rift launched in March 2011, received large bi-monthly for well over a year leading to their first paid expansion, Storm Legion, which launched in November of 2012. It transitioned to F2P in June of 2013 after receiving many updates throughout Storm Legion as well and continues to receive them. So a bit over 2 years.
WildStar launched on June of 2014, received a single monthly update before transitioning to quarterly updates, those wound down in size over the course of the year (and multiple rounds of deep layoffs), transitioning to F2P in September of 2015, a little over a year later, and has received a handful of updates since.
In terms of marketing, both games received large marketing pushes around their launch and F2P transitioned. Marketing beyond that was obviously performance based, so Rift had a stronger marketing presence for a while given its comparatively greater success than WildStar.
This isn't factually correct on any grounds. Rift has many more "cities" than WildStar does given that it has many more servers than WildStar does, even if the servers are largely functioning as "channels" as movement between them is relatively easy. Queue's pop reasonably well, even while leveling, for a small/mid-sized MMO, something that I wish I could say for WildStar to be honest. Leveling queues almost never pop, and it took me weeks to get my veteran adventure queue to pop on my max level character. In Rift I can get into a max level dungeon (regular or expert) on a non-dps class in minutes, and leveling queues generally aren't terrible, even if they're not the quickest.
In terms of content, even with the upcoming expansion for Rift pulling a lot of resources from live development (as expansions do), Rift has put out much more content than WildStar.
Rift: 3.3-3.7, so five updates (plus tons of hotfixes/minor updates) including new crafting sub-system, new instant adventure, major wardrobe update, tiered raid difficulty, 2 new raids, brand new class, new zone, new warfront, new expert dungeon, large expansion to shiny's, new tech updates (multi-core support), new souls for existing classes (5 total), overhauls to 4 souls, plus a ton of other quality of life updates and changes and holiday events. And an expansion later this year.
WildStar: three updates (F2P, Destination Arcterra, Heroes Evolved) which included a huge host of quality of live improvements, a new zone, 2 new race/class combo's, cross faction instances, new tutorial and...I think that's it. RMT is on the way but it's still in testing.
Objectively, Rift has put out far more in the past 12 months than WildStar. That's to say Rift is necessarily better than WildStar, but your claims are incorrect.
Also, while I'm here...
Alright folks, stick to discussing the game and expansion, not others posting habits. If other posters annoy you, that's fine, there is an ignore feature for a reason. But continuing to take pot shots at other posters because you disagree with their posting habits, rather than discussing the game/topic at-hand isn't going to fly. Thanks.
I wasnt talking about only raids, Also, super buggy unfinished raids, does that really count to Wildstars recent bug free raid? And RIFT has released two re releases, SUCH CONTENT
Also, in the last two years Wildstar has released 4 raids
Genetic Archives+Datascape+Y83+Redmoon Terror Part 1...and soon Redmoon terror part 2, so thats basically 5 raids as they are seperate releases
RIFT also released 3 empty same looking zones with no content in them past cap, and like 1 max level zone in the past two years
It's all about Perspective, they are both solid games that have a similar amount of players, can we agree to disagree or just agree and get back to the topic at hand
Starfall Prophecy.
Last edited by ryanmahaffe; 2016-08-18 at 12:19 AM.
World of Warcraft: Shadowblands
Diablo Bore.