Comparing buy to play games to free to play games... Seems legit.
Comparing buy to play games to free to play games... Seems legit.
How did this thread get beyond the first couple of responses?
People, don't feed trolls or debate with people who aren't interested in it.
On another note:
Um.....
If you haven't had enough duplicates/dorrardorrar in your loot boxes to buy every skin you want... you don't play much Overwatch.
The way I see it.. the business model should be judged on how many hours of game play you get per dollar of your spend.
So take a game like Overwatch. Granted.. some folks quit after a few matches. For them it's not a great deal. But many others have pumped hundreds of hours into that game. For them.. it's a steal. Same with a game like World of Warcraft. Yes it's a month sub.. but again.. people get hundreds of hours out of that monthly sub. It's incredible value for money. If you're into Hearthstone or Heroes.. again you're likely to be getting insane value for money.
So for me there are many others games that offer far less hours of gameplay for what you spend on them. The ones being debated here aren't really the worst offenders.
Or, you know, the progression system isn't built around people who picks up the game, plays for a month or two to never return to it.
It's a multiplayer shooter in the vein of Team Fortress 2 whom average players spend hundreds, heck even thousands of hours on over a long time. If the basic gameplay isn't drawing you back in on it's own, there's better games to play with more elaborate progression systems out there.
The problem with the dollar to hour ratio is not all hours are created equal.
You should always judge by the quality of the content, not the amount of time spent.
I spend 100s of hours in WoW a year with long time friends as a game to socialize and raid on. That's not a telling factor of the quality of the game, as while WoW is still a good game IMO the quality of content is far below average compared to other games I play. Might have only taken 18 hours to beat Uncharted 4 but that 18 hours where of 100x the quality of the content blizzard puts into WoW.
I would argue that a factor in people not returning is that they don't feel rewarded for playing due to not having any control in what rewards they receive and not having any reason to log back in daily other than a weak ass XP bonus that doesn't even give you 10% of your level once you reach level 25 or whatever.
I have 80 hours in Overwatch. I've given it more than its fair shake. I just never play it without my friends and the lack of rewards is one of the main reasons for that.
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I mean there's probably 10 or more legendary skins that I want and I doubt there are many players right now who have every single legendary skin they want right now just from playing the game and not buying any loot boxes regardless of how much they play.
Hence why worse was in quotes.
And of course it does.
In the f2p models yes, which is the criticism being weighed against that model.
If I have every hero in the game and you have a small handful of generally useful heroes, I have a massive advantage over you. That's not really up for debate. If I have every skin in the game and you have none, I just look way more fabulous than you but it doesn't matter.
Also I was talking about being competitive, not just playing quick plays and being viable. What's viable in pubstomps is a totally different beast vs pushing ranked.
You can absolutely compare the business models, and if that's the case then poe has a better business model than both for the consumer assuming you can still earn those unlockables and aren't forced to buy them (or if there's a lot of in game options so that the unlockables are gravy). It'd probably not be realistic for a large company like blizzard though.
..and so he left, with terrible power in shaking hands.
Fair enough, I've got a legendary skin for all the heros I enjoy (of which I think I purchased 2 from credits) which are Symmetra Soldier Pharah and 2 for Zenyatta (bought Symmetra and Pharah ones). I'll admit I didn't fancy the Winston ones so went with Epic for him; but have a few more legendary skins for heros I've not any current interest in playing, and about 3k credits. I guess I'm not as "catch 'em all" about the cosmetics in OW but I certainly don't feel like I'm missing out. Sitting at around 21/XX items for each hero. lvl 158.
I'll admit my comment didn't take into account how many different skins people would want, I just kinda feel by the time you've played a hero loads and really gotten into them you've amassed enough "duplicates/credit loot" to buy a heroic pose, highlight intro and legendary skin for them.
Except in Heroes it isn't just me and you. It's me, you, and our entire teams. If a hero is OP as fuck then even if you don't own him, I guarantee someone on your team does if you're playing ranked. The problems you're bringing forth are really only an issue at high levels and by that time you've surely amassed a solid roster of characters.
Plus, heroes in Heroes of the storm aren't as pick up and play as heroes in Overwatch, so it is far better to have a small roster of characters you know how to play than to have ever character and not have any idea how to play them. I can't tell you how many times someone on my team or the enemy team picked Kael'thas because he was OP and absolutely sucked on him. Picking a good hero isn't any indication that you'll win. Also, even if the enemy chose Kael'thas you still had powerful characters like Li Ming, Falstad, Tracer, and Thrall to compete with him.
In the 1200 games I've played in Heroes, I've never once felt like my lack of playable heroes was preventing me from winning.
Gameplay isn't the only aspect of actual importance. If a game plays great, but the player feels at some point like they're "done", they stop playing, no matter how good the game is. This is fine for single player games, less so for multiplayer co-op (as many MMO's tend to be).
But yes, advantages aren't going to be agreed upon when it comes to deciding whether a game is P2W or not. What's almost undisputable is that anything available via extracurricular means (cash shops) could have easily been implemented as in-game rewards in any number of ways, no matter how advantageous or merely cosmetic a given item is... and by choosing to NOT give players an in-game means to acquiring said object, devs are diminishing the value of their own game.
Or to put this another way.... the goal here isn't to create a game that is actually free... the goal here is to present a free game, and then encourage a player to spend as much, if not more, than they would have through traditional purchase / subscription agreement. If that is not accomplished, that player generates no income for the developer. Granted, this doesn't apply to a game like Overwatch, which is B2P, though it's easy to envision future maps etc costing additional money.
I think we are living on different planets. Here on mine there are plenty of games that measure their worth on visuals alone while their gameplay is mediocre at best... People.. lots of people actually are getting in to particular game because of visuals first. Please do remember that value of gameplay has been greatly diminished over last 10 years in the eyes of general public...
In general, selling games for that much with content that in most cases has to be bought is new height of "fuck you" from publishers/devs. Then again I have to admit that I'm part of the problem cause I bought this game too and therefore strengthened Blizz in their vision of brainless players that will buy anything with their logo...
It's one of those sad moments when you wake up feeling dirty and no amount of time spent in the shower will help you get rid off that feeling......
Stopped reading there, people have gotten Challenger/Rank 1 playing only one hero, owning the whole roster only gives you a slight advantage in counterpicking, but it's better to just master one hero/champion and climb with it
I mean fuck at that point you might as well just buy a rank boost if you're going to consider buying characters as an advantage, that'll get you better results and is actually pay 2 win
Last edited by Saintlel; 2016-08-19 at 10:15 AM.
I have no problem with anything sold for real money in a game, when you can get the same in a reasonable time by just playing it and not paying anything. Now, I don't know anything about Overwatch, but other games you mentioned are like that, so I don't really see the problem.
And he/she is not even considering that while one person might like and want a certain skin, another person might find it ugly and not care for it.
He is right about them being a huge draw. GW2 (fashion wars as some call it) funds their whole game on it basically. While you can't consider a cosmetic items a pay to win item, when cosmetics is all your end game has then they are not "completely optional." As far as I know, cosmetic rewards is all Overwatch has. So it is fair to debate how they are treated/ rewarded.
How your character looks actually tends to play a big part in your "engagement." A lot of players will not play a character if they do not like how it looks. That is why some games have elaborate character creation options. Look at Black desert, they are actually selling French maid costumes and little sailor outfits for your toon in their shop. I won't even touch that one...