Originally Posted by
MasterHamster
Wonder if there will ever be any research conducted on this community where you have people (not directly aimed at you, OP) that actively distrusts, some to the point of conspiracy*, the developer of a game. People who say they think the game has been progressively gotten worse, or hasn't been good, since LK or whatever that was YEARS ago. Yet they either still play for god knows what reason, or even worse, unsubbed but think it's worth their while to hate on a game years after they've stopped playing.
*Latest great example being Blizzard fixing the outright broken exp from invasions as they went from 1~2 to 3~4 simultaneous, and accusing them of doing it to boost lvl 100 sales. Like what the fuck?
Will everything on the frontpage become true? Probably not, that's reality. They seem to have learned their lesson, no more shit about "we want yearly expansions" because yearly expansions take too long to develop just the foundations and then the actual doable content is lacking. WoD was destroyed thanks to feedback in MoP that claimed only raids should be rewarding (because otherwise it's fucking mandatory chores)
They want to space content releases better, make more content for Legion over the expansions timeline than to finish release, polish a bit further, pump out a major and minor content patch and then work on the next expansion. They're returning to designs that made things take time and have meaning. If I want to craft the best available profession gear I'm not going to be able to do so just by walking straight up to the AH. Now you're MASTERING your profession.
Return of relevant gear from factions, world quests to keep the world alive, Mythic+ scaling, Titanforge to make a wider range of the available content potentially rewarding for you. Artifacts that are NOT supposed to be capped within 2 weeks as a 10 hour / week player.
I am HOPEFUL, and sympathetic because I try to see WoWs development not just from our whiny entitled forums, but also how things actually work. Understanding that game design isn't just about showering players in loot and gold stars for participating, but to make things feel substantial, effort is required, and effort takes time as well.
I am sadly SCEPTICAL, but not to the degree that I feel like I'm contributing to anything by posting negative shit in every News post or forum thread that tries to be positive. Yeah, WoD became shit. In many ways due to feedback that were prevalent on these forums too.
Or did you enjoy WoW without farming for mats or rare items, daily quests for reputation, actual gear from factions, professions that felt worth spending time on? Did you enjoy the WoD focus on "one-time" content, and without mandatory chores, instead we got 'choices' just like we wanted?
No. So you stood in the Garrison in a queue...
Yet I have no doubt there will be a bunch of whining in Legion that things take "too long". Compared to what?
You want things to do in an MMO that is what you get.