Going back to Vanilla style tier drops does nothing but artificially lengthen
a raids lifespan. LFR will be needed now more then ever for tier items
and set bonuses.
Going back to Vanilla style tier drops does nothing but artificially lengthen
a raids lifespan. LFR will be needed now more then ever for tier items
and set bonuses.
Whatever, personal loot is the way to go.
No drama and the ability to trade dupes / downgrades to others makes it less painful than ML
As for those neckbeard guilds that do split raids and funnel gear; whatever. The game isn't balanced around 100 guilds in the world.
The math is correct. He is not talking about personal loot, this change has zero impact on personal loot. We are talking about master loot; meaning 1 kill = 2 pieces of tier regardless of who has what.
Personal loot remains the same. Well actually it is now the superior loot system in both pugs and organized raids. It already yields more loot/person and with this change it is probably going to be the default loot system for the entire game.
Last edited by Skarzog; 2016-08-19 at 05:20 PM.
For anyone still asking for a source:
http://www.vanion.eu/news/legion-kei...ens-mehr-15579
"Keine Tier-Set-Tokens mehr" is german for... yeah, you guessed it.
This information is too fresh for me to have a strong opinion on, but if tier is kind of pre-determined for a raid when a boss is killed, and the scenario you describe can't happen, how would players feel?
Personally I don't see a lot of work behind a system that scans the raid upon kill and doles out loot based on the classes that are there.
Even then I'd be fine with this. It takes the debate away from tertiary bonuses and IMO raid boss loot is a bit too generous as it is.
You are joking right? Right?
Do you honestly believe they would balance the system around less then 1% of the raiding population as opposed to a much larger section?
Also what makes you think Personal loot is for noobs compared to hardcores?
I mean do any of you actually have a valid reason?