Tinker? Oh boy, what an interesting new idea it is! What a strange thing noone has ever thought of this before!
What if it were Gnome, Dwarves, Orcs and Goblins? Those are 4 races that both make sense to be a tinker, and could benefit from having more players.
And honestly, the points you're making are the same ones I made when DH was still a popular class concept on MMO-C. Surely, I foolishly believed, Blizzard would NEVER allow only elves to play a new hero class. Look how wrong I was... I think if Blizzard has the audacity to force people into elves, they'll do the same for gnomes and goblins.
DH also worked because the Alliance and Horde both have perfect parallels with the elves, and they have perfect parallels with the gnomes and goblins. If Blizzard could make blood elf males cool with DH, they could make gnomes cool...
Last edited by Al Gorefiend; 2016-08-19 at 06:20 PM.
yeah.. trying to compare the intelligence of orcs and dwarves, blood hungry beasts, and drunks... to gnomes and goblins... is just sad
normally i would say "they would never make a class only 2 races" but with DH we now see that they are willing to, and are fine with doing it
Well, Dwarves aren't technologically advanced, but they're mechanically gifted enough to fuel the Alliance war machine with the steam tanks and boomstick. Maybe my lore is wrong but I'm pretty sure those are dwarf inventions.
As for Orcs, look at WoD. They're not thaaaat dumb, even if the Blackfuse Company gave them the blueprints.
And if those 4 aren't enough, Undead and Draenei could work too, though giving it to Draenei guarantees the tinker is gonna be 80% female draeneis.
But compare WoD Orcs to Pre-WoD or Pre-WoW Orcs...did they ever have anything that would be considered *technology* before coming to Azeroth and integrating with other races?
Without Garrosh intervening, the Orcs were splintered with no technology...they drank the demons blood for power instead of building it through the technology given to them.
I would defer to something along the lines of Gnomes, Goblins, Draenei (crystal tech), Dwarves, Forsaken (alchemy tech), and Blood Elves (like their golem tech). Each of these races have a very distinct culture and style to draw from for their technology. Humans and Orcs would be secondary choices, if their tech makes sense.
Like I said, Demon Hunters are very different when we talk about them. Their identity is tied to racial exclusion. It's built into their lore and it's what currently defines them. They're Elves and exiles. Tinker lore isn't that. Tinkers are synonymous to Engineers, and despite being ingenious inventors, the title is broad enough to encompass a wide variety of races given the individual is intelligent enough. The Tinker identity has never been limited to Gnomes and Goblins, though they may be the races we most associate it with.And honestly, the points you're making are the same ones I made when DH was still a popular class concept on MMO-C. Surely, I foolishly believed, Blizzard would NEVER allow only elves to play a new hero class. Look how wrong I was... I think if Blizzard has the audacity to force people into elves, they'll do the same for gnomes and goblins.
But I feel with all those options, you're starting to really lose out on that racial identity when it comes to their technological side of their culture. Put it like this, you have Draenei and Blood Elves who have technology radically different from Gnome and Goblin, but for the sake of gameplay they'd be using the same spells and abilities that every other tinker would. I feel it's counterproductive because Draenei and Blood Elf technology is fascinating enough on its own. It's more of a branch of enchanting than engineering (enchanting crystals and golems like Medivh did in the movie to animate them, and the enchanted brooms). A Blood Elf and a Goblin have two very different definitions of technology is what I'm saying, and grouping them into the same class... Well sucks. What everyone really wants to see is the whimsical Gnomish and Goblin inventions kicking ass as its own class, maintaining engineering's crafting side of the profession but turning the combat side of the profession into the class it always should have been.
How about this:
Available races :
Gnome - Dwarf - Draenei - Human for Alliance
Goblin - Forsaken - Blood Elf - Orc for Horde
Have it be a mix of Warcraft 3s Alchemist and Tinkerer, plus some of the stuff from other blizzard games.
3 specs: Steam Warriors, Chemists, Clockwork
Steam Warrior is the tank spec, they use giant power armors to tank. The suits can be as big as a Tauren. Lorewise Gnomes, Goblins and Dwarves operate them, Forsaken can have a morbid mechanosuit made of flesh, bones and metal and powered by a strange green ooze, Draenei are the most advanced race, their suits can be powered by crystals, same with Blood Elves, Orcs and Humans can have primitive looking suits.
Chemistry uses grenades to AoE heal, they use ranged weapons to shoot heal bullets (think of them as paintball pellets full of healing substance) they can auto attack allies to heal them. They also have syringes/darts to inject weird concuctions/drugs to allies and enemies alike. Lorewise the forsaken apothecary is the closest thing that comes to this concept.
Gearworks sets up turrets and drones, as well as automated bombs and mines, to deal damage from afar.
Look, a new Tinker thread! With last week's Lordaeron thread, the circle is now complete.
I see where you're coming from, but I think it's compromisable. This sort of conflict already exists with Druids, Paladins and Shamans. Each have a very distinct cultural root, yet over time have expanded to multiple races. It's really a matter of opinion whether or not racial identity is lost.
Do you feel Draenei Paladins impact the Human's Holy Light religion? Or the Blood Elf's redemptive style? Or the Tauren's own Druidic-derived Sun-based style?
In the end, Blizzard made it work. As they made non-Pandaren Monks work. And they will make it work again once Demon Hunters get opened up to new races in the future.
Just as a parallel to this, we also have other potential classes with direct ties to specific races. We could have playable Shadow Hunters or Dark Rangers. If Blizzard made these classes limited to 1-2 races however, they would be severely limiting their own popularity rather than helping that of Trolls and Undead.
Demon Hunters are just as nichè, always were. They were exclusive to a single figure in WC3, and I want to say less than 5 throughout WoWs history until Legion lore established that they all conveniently left into a portal before Black Temple "that's why you all never saw them!". Blizzard took a risk with DH never before taken - they added a niche, fan-requested class into the game and had so little to work with it left them with 2 specs, 2 races and taking an iconic spec design from Warlocks to make it work. That sounds nichè as ever. By those specifications I can list at least 20 classes that could "work" if the bare minimum are 2 races, 2 specs and no regard for its flavor already being filled.
And saying "DH is much more iconic to Warcraft lore than Tinker is" well, no, not really. Tinker has roots as far back as the now non-canon RPG book, in WC3 as various units that could be incorporated into its design such as the Sapper, and 2 racial leaders would qualify as a "Tinker".
Like I said above, Blizzard took a leap of faith in creating DH and it proved to be insanely popular, before Legion's announcement more people believed it would never happen than the amount of people who think it would. Who's to say Blizzard won't take that risk again with Tinker? DH already set the precedent and they tested the waters with a popular race to get as many on board as possible. At this point, I'd say all systems are go for Goblin/Gnome exclusive Tinkers, Dwarf/Tauren exclusive Runemasters, Human/Orc exclusive... Well, you get the idea.
I never understood the concept of having "too little" of something. If people don't want to play it, then let it be that way. Just because we don't have an equal amount of something doesn't mean we need more of it. Same goes for vise versa and having "too much" of something when people reject the idea of high elves being a playable race. As for the class idea, I've never been a fan of Engineer/Tinker classes in games but at the same time I can't seem to come up with any other class than the Tinker.
One concept I came up with was a Dark Spirtualist. I don't have an official name but it's a Witch Doctor who focuses on dark spirits, basically anti-shamanism. Focusing on forbidden voodoo magic and becoming a semi-bard class with tribal ritualistic dances and music. But that's really far fetched. People have been asking for Necromancer and I believe this would be unique because it focuses on summoning spirits rather than Undead.
This is taken from the wowpedia:
The Dark shaman is a dark version of a shaman, forcing the elements into servitude, twisting them into burned-out ash, corrupted waters, and toxic air.
Last edited by mmoc84fd1101e4; 2016-08-19 at 11:16 PM.
I really like this.
only Goblins and gnomes (like DH is for elves)
a tank mech suit spec
a ranged gun spec with turrets and such
maybe a 3rd spec but we dont really need more melee and 2 spec-classes can exist appearantly