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Can't find 7.0+ simcraft on their website, I want to watch more than just the dps ranking :P
The trick of selling a FFA-PvP MMO is creating the illusion among gankers that they are respectable fighters while protecting them from respectable fights, as their less skilled half would be massacred and quit instead of “HTFU” as they claim.
Do not look to Sim results at this point for any help concerning your choice for mainspec in Legion. They are inaccurate as hell and totally incomplete at this point, on top of which number tuning is still ongoing.
Look at utility, toolkit, what they bring to the raid. If you've in a guild, look at which spec will benefit your comp the most. And most of all, pick something you really enjoy playing. Numbers are all more or less irrelevant and in flux.
@papajohn4 all 3 are fine choices and will be among the best melee specs. There is no definitive "best", as they have varying advantages and drawbacks.
Mostly I wanna know because of the dev interview
It seems that, when Legion starts it is unlikely things will be changed..so for example, everyone says that fire is ahead now... so chosing frost and hoping for balance will take you long time for it.If Fire is way too good, rather than bringing them down to a point where they are tied with or worse than Frost and Arcane, they will take them to slightly too good still.
You shouldn't regret what you spent your Artifact Power on.
As the team looks ahead to Patch 7.1 and later in the expansion, there is more flexibility to how Artifact Power can work.
They won't keep the game imbalanced for a long period of time, but in the short term there is a lot of disruption that comes from players feeling like the time they spent powering up their artifact was a mistake.
btw I find those 3 specs I asked for all equally fun
The trick of selling a FFA-PvP MMO is creating the illusion among gankers that they are respectable fighters while protecting them from respectable fights, as their less skilled half would be massacred and quit instead of “HTFU” as they claim.
Just because a spec is ahead on a patchwerk fight, or in theoretical DPS, does not mean it will be the overall best for a Tier.
Fire is an extreme outlier because it is a bit too far ahead in all kinds of situations.
When it comes to melee specs, it's a different matter. Warrior and Rogue, for example, have excellent raid utility that most other melee specs do not. Rogues can still soak very well, Warriors still have Rallying. Typically - and it doesn't seem like that is changing - Warrior excels more at AoE and Cleave, Rogue excels at single target. Warrior is also one of only 2 specs in the game in Legion that has an actual baseline Execute.
Havoc has great burst and priority add damage/cleave, and great mobility. Utility-wise it's eh, like most other melee specs. Darkness is not a great raid cd, it's more or less irrelevant.
If you want to go for the best overall choice I say decide between Warrior and Rogue - which one would depend on what your team has the most benefit from. Do you have too much Plate? Go Rogue..etc.
Hi there! Any one knows about HPS? Thanks!
The trick of selling a FFA-PvP MMO is creating the illusion among gankers that they are respectable fighters while protecting them from respectable fights, as their less skilled half would be massacred and quit instead of “HTFU” as they claim.
What's the difference between the 2 Shadow Priest lines?
Sims are just "rough ideas". It will also change regarding what artifact traits you got.
Yes it can be helpful to use when figuring out what stats you should prioritize (if you are in any doubt).
I know some will flame me for this, but simcraft is not very useful for good players..
While you shouldn't rely on sims right now for anything really, the statement that "simcraft isn't useful for good players" is utterly and completely wrong. Apart from resimming yourself as gear progresses to determine your best possible upgrades and talent choices, it also helps determine the best possible rotation. Or did you think that came from nothing but thousands of theorycrafters spending months with realtime trial and error?
I'm pretty sure the Shadowpriest module has issues. Not only does it sim Haste as the lowest stat (when it is actually the highest prio) it also consistently times out because of the priest dying to S2M.
It ignores such insignificant forces as time, entropy, and death