Aye.
It had basically become an arms race of the sort of a sense.
They knew we had access to some fantastic LUA coders and to actually make the encounter difficult, they had to introduce such elements of gameplay that are basically virtually impossible to raid-lead.
I mean try stacking up 4 different groups of players in even stacks dependant on proximity and whom of, 1 will have a debuff that explodes and it has to happen in a way that they take damage in a matter that they wont get killed by it and in a timely fashion that by the time it blows, people are actually there and not still running from somewhere.
Without a program operating that for you, it just can't be done. You can lay down some framework for the players to follow dependant on a couple of variables at the heat of the moment such as how far you are from a designated marker. If you're close to marker X, you go X, etc. But it leaves so many open endings that it still creates an unsourmountably large %-tage of wipes due to random chance. Especially considering that the debuffs last a different duration and are applied at random. Meaning that the person can actually be so far off that it's just well, impossible.
In other words, in my opinion, such a change is welcome. But, only, if it is also accompanied with the proper mechanics along with it. Because if we get something like Mark of the Legion coming again... it'll make some fights unnecessarily difficult. Wherein the difficulty isn't in any real skill but more of a matter of luck if you know what I mean.
they should disable all addons until server firsts. some addons are borderline cheating nowdays
Okay, where is the skill-check challenge in having the right estimate of 25 yards? How do you need the skill for that?
That has always been what addons did, they removed the non-skill elements of fights.
It doesn't take any skill to stand 25 yards apart, except for the right guess how far 25 yards are. Which, one figured out, no longer a skill for other encounters!
It's a one-time get the distance right thing an then don't forget it.
But his has nothing to do with tactics or skill. That would be provided by mechanics that effect each other, either in a positive or negative way. Screw up mechanic one? You need to nail two, otherwise you die.
Or you soaked the damage of mechanic one instead of spreading out? Okay, now mechanic 2 does only 50% of it's damage.
With such synergys you get different tactics for different groups, a group with strong heals probably has an easier time soaking the damage then a more mobile group.
I really hope that they balance around this change, and no longer make bosses where you have tons of position related non-telegraph things going on at once that you have minimal time to react to (Looking at you, Archimonde mythic, and you, kormrok mythic).
Getting the lasers right on archi mythic has very little to do with skill, without an addon telling you its just a game of "How well does my estimate of how wide this beam is align with the game mechanics?"
There are so many "virtual arms race" mechanics in HFC - Mechanics that are designed around the expectation that you have an addon do your positioning for you.
Examples:
- Mark of the Legion (Archimonde Mythic)
- Chaos Beams (Archimonde Mythic)
- Splashes (Kormrok Mythic)
- Empowered Chains and Fire (Xhul'Horac Mythic)
And before anyone comes with "GIT GUD back in my day in classic we didn't have those", well, in classic the highest amount of spatial awareness anyone has had to have was move out with a debuff or move out of the fire or move to the other side if your polarity shifts (by todays standards, hilariously easy, but back then it took some serious learning to get it going on any consistent basis).
Last edited by Magicpot; 2016-08-21 at 03:09 PM.
I understand the point in disabling UnitPosition in raids, but why the hell disable it in dungeons too? 5man content is casual non-competitive content.
Wanna bet you have no idea how any of this works, not even a tiny bit ?
That proccess will still make calls to the client which is a lot easier to monitor...
Your little lawsuit fantasy mean nothing either, go contact a lawyer about it.
You can't contract out of law (like blizz TOS tries) but in the real world, you can't do shit about it without a massive class action, which won't happen for so many reasons...
And to finally kill your little bossland hype... Blizzard managed to find their reverse engineer (pretty much the only one capable of coding against warden on whole bossland team) and sued the fuck out of him. He aint working with anything botting related anymore.
That's also why you've had 3 pretty close banwaves the last year.
There's no tripwire, there's no warden detection anymore...
Not to mentioned the other unreleased bossland IP's, blizz stole source code for as well...
Blizzard does whatever they want at this point.
Last edited by mmoc51f27689b0; 2016-08-21 at 03:49 PM.
Radar showing their positions is very different from a yes or no indicator.
Means you have to look at the players in the world to judge positions, as intended.
And it was a specific version they blacklisted, one they didn't have a solution for at the time.
The addon communication improvements came later.
If you think about it, theyve only designed super precise positioning mechanics because of addons. Shit like archimonde lasers etc, would not be possible without addon support.
No. I'm stating that without that addon, it would've been close to impossible and that's simply not OK in my opinion.
It's a game and people should be able to play a game without a bunch of third party addons and without having to calculate exactly X yards between players, lines, triangles and whatnot.
You know they stated that they don´t change anything regarding the things like stand ... feets apart and so on right?
So they´re not changing the way they´re designing the encounters they´re just making them more diffifult.
Some versions of GearScore were blacklisted
https://docs.google.com/spreadsheets...9FAuGyqpdM6fe8
https://wow.curseforge.com/addons/gearscore/files/
Glad to see you're not intellectually capable of understanding the conversation I was attempting to have, but I'll try to make the last point before giving up on your poor attempts to troll. A reference is used when it actually has correlating points and arguments that are relevant to a specific topic, when someone doesn't care about an object or in this case, a piece of software that they once produced, there is no reason to defend it from attacks. So glad you failed that topic.
Due process has nothing to do with the topic of privacy laws at all. Definition: fair treatment through the normal judicial system, especially as a citizen's entitlement.
And last but not least, I was talking about the idiots that DDoS'd blizzard after they got banned, like you will after this patch goes live and you try to use a third party addon because you suck at life. https://www.vg247.com/2016/06/29/ove...ttle-net-ddos/
/sig
My Collection
- Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself
Yes i did read it. You come off as thinking raiding will be impossible without these addons. He (Sloot) said during the interview that there are similar (to Archimonde lazer) bosses already in The Nighthold and nobody knows anything about Gul'Dan yet but Watcher said that Gul'Dan will also have mechanics that could use these addons. It didn't sound like he thought Archimonde would be impossible without these addons, in that interview at least. Now he might say something else off-camera but unless you know the guy you shouldn't talk for him.
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Allowed or not, they wont be able to as they're breaking the addons, making them do nothing. You wont be able to track player positioning anymroe with addons. Yes i know it will be, but that also means less entitled people that show up to raid with 0 knowledge of bosses turns on addon and cruise along.