Originally Posted by
Charge me Doctor
Because it's PvP (player versus player) activity.
I want them to matter slightly, like they do in legion (mostly). And no, i do not want the game to be changed to symmetrical balance, where do you get this from? For the sake of consistency and "skill-based" gameplay, i want consistent and "skill-based" gameplay. Not steaming pile of a mess that it used to be, like "your MS deals 10% of enemy health at beginning, and will linearly scale to do 40% of enemy health to the end of "gearing experience".
If you really want to spin the "game is about getting gear" argument - game is not about "getting gear", it's about killing dragons, where PvP is just a offside thing.