Originally Posted by
Gebuz
I'm not sure why you guys are even discussing nerfing haste, it's not like it is needed. Anyway Cyous, is right, the reason haste is good is dots, since they double dip with haste (both increases dmg and reduces cast time). For the rest of the rotation, haste scaling is basically linear (except for MoonMoon which scales poorly with haste since CD isn't reduced). We don't cast more Spenders because we have more haste, we actually cast LESS (as a percentage of casts), because we spent less time casting dots/moonmoon. Obviously it helps haste that it requires less rating per 1% than crit/vers.