I haven't found it to be too bad. I've been doing then on my low gear Arms Warrior (703) and I tend to die once maybe every second invasion I do. If I'm paying attention and can actually see the mechanic, then I can typically leap away and wait it out. It seems like it's working well for what it is.
Hmmm chaos and anarchy during a demon invasion? Wow what a surprise!
The fact that shit isn't working like normal is the whole point.
You are missing the point entirely. Your toon is level 100 and has a chance to survive those attacks. They hit a player at level 100 damage so lower level players not lower geared players get one shotted. It is much harder to avoid said moves as even you say they get you for a melee toon. If one dies on top of it and doesn't get back before boss dies they lose the xp for tagging the boss which is near equal to the xp for finishing the stage which is close to 100k xp. On some low level toons that is a whole level of xp lost.
The best tank I've seen so far is that dwarf NPC in Kharanos... I'm not sure if other zones have NPC tanks too? The problem is that some idiot keeps taunting from the NPC and getting one shot. Good times
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I'll test this when I get home, I am pretty sure it's like a raid or dungeon boss where you do still get exp and rewards even if you are dead at the kill, but I was wrong once (when I thought I had been wrong).
Yes but they did a good job of scaling these events except for the moves on the final bosses which hit everyone at level 100 damage that is the complaint. Yes, is it first world minor problems that someone lost some xp on a alt. Still doesn't change the fact it does happen though.
Last edited by Jewsco; 2016-08-22 at 12:02 PM.
The invasion dies off, and focuses around the boss at the main invasion point.
You kill the boss and mop up the remainders.
The 'representative' of that invasion defense thanks you via talking head.
Do you have talking head disabled via addons etc?
To clarify the exp thing - you get the stage completion exp but not the mob exp while dead. This goes for invasions and pretty much anything else
I don't like to be one of those guys who waxes poetic about the good old days, so forgive me if I come across that way--- but, I remember the last invasion we had for the TBC launch, there were times where you had zero ability to control your fate. The invasions were not even optional. They came into SW and Org and absolutely wrecked anyone that wasn't max level in good gear.
The positive side of that, I remember those times fondly because of that chaos, the annoyances have long been forgotten.
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Like I said, I was wrong once, so I will leave open the possibility that you are right. But I will test and revert
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Maybe that's what is confusing me. Maybe I saw the stage completion exp and wrongly attributed it to the mob kill. Shit this is going to make me be even less likely to get in melee range
The bosses have pretty avoidable abilities. The Rush in and rush out one is easy, the doomlord with the firey voidzones and cripple is less so but manageable (if some idiot tank doesn't turn it around into the raid group just as its going to deepbreath (this one dude once nuked ALL the people present this way), but other stuff is a pain in the ass because it needs other people to participate.
Nathrizim with vampiric aura who summon infernals need people to shoot them down quick or they kill the entire raid.
Rolling meteors which fixate on people and deal out instant death have idiots going through the middle of the raid group half the time while people ignore them instead of burning them down.
And lets not forget when whoever has the bosses attention thinks its a brilliant idea to pull the boss to the GY, thinking they are giving people quick access but really just letting the boss insta kill people the moment