I agree that people on lower difficulties can care about their performance but we were discussing people who care about progression. DKs utilities are the grips. Everything else you listed are defensive cooldowns and CS being a talent. The developers already said at gamescom they won't be changing specs hierarchy. If Fire is the best now it will remain so for the foreseeable future. You can read about in this site's front page. Unholy possibly has more AoE potential than Fire depending on the procs but I already said Unholy is very good. Frost is not and that's what I've been saying. Even so, Fire's overall damage is borderline OP.
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There are always players who get carried, sure. I personally prefer to contribute to my raid instead of getting carried by the superior specs but if you don't mind doing less damage than you could be doing that's your choice.
they said per class the number 1spec of that class will stay number 1of that class, they dint say anything about class/spec thats number 1 of all, wont necesary stay number 1 dps of all specs.
And with second youre basicly saying people in top 100 get carried, yeah lol not all.
The way Ion said that can be interpreted different way but okay, let's assume it's as you say. Fire will still be a top 3 dps considering how far ahead of everyone else it is at the moment.
It has happened that players with inferior specs can be successful. You can definitely be suboptimal and still get the job done in a top 100 guild but it can't be denied that if such players were using a better spec you could have cleared a few seconds/minutes on some bosses which could be relevant in tight races.
people confuse nerf with tuned.
Tuning will be essentially stopped once Legion hits about a week from now. Bliz is specifically leaving specs alone once the artifacts are in because they can't be bothered to implement an artifact power refund, meaning players are committed to the spec they main if they care about personal performance.
i mean spec that top for their class will stay so, but if spec does now say 800k dps, they could still change it that it does say 500k dps, while that spec still remaing best of their class
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how good player is makes more difference often then using a spec. also this is a game, you cant force people to play X spec cause its bit better.
tuning for WoD didnt finish until 6.2.4
please do not spread misinformation.
Blizzard have never said they can't be bothered to tune artifact weapons so live with what you get. Legion is not even out and you seem to have made up your mind about everything to do with it. Quite strange but a common attitude for a lot of people.
lol u dks are the first melee in wow that says movement is a problem.
This was most likely well before testing with Legendaries went in...Warlocks are in a better spot than mages on spread fight...Literally no reason not to bring them.
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You probably dont raid very much, but melee movement has always been something on that radar for everyone in PvE...
At this point, Dks can barely make it out of a 1 shot mechanic if there 45 sec CD isnt up, not to mention the added benefit of being last to get back to the Boss after a wipe, when everyone else is buffed/fed and ready to go, you're just gettng back...
Some of the runs in the next 2 raids are ridiculous.
I think the problem is that Dk players are used to their enhanced movement speed and are therefore slower in reacting to this stuff compared to other classes players.
The whole movment speed crazyness ,it ended in rogues in stealth beeing faster than epic mounted players, startet with dk introduction, and now its back to normal for everyone, caster got their on the move casting stopped, most melees got rid of their baseline movement speed stuff (like dps warrior for example no friendly target charge anymore, which is hurting a lot too, or hunters with chetah being a short sprint with 3 min cd, or rogue sprint beeing VERY slow compared to a few weeks ago).
And last time as i checked all melee classes can still attack mobs while moving. casters cant. And i dont only raid very much because we clear hfc myth last two bosses on thursday and thats about it.
But one question still remains: why should a dk be 10 % faster than everyone else? i fail to see any reason why some class should be faster than everyone else in this game.
Again, all my points are under the assumption that all players involved are of equal skill in which case the superior spec just wins. Of course, you can't force anyone to play a spec. Competitive players choose to play the best spec to help their group as much as they possibly can because to them getting the kill is more important than having the most fun.
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So I guess you've never made it past LFR huh? Yeah, in your case you can just stand there and get healed through all the mechanics. It doesn't work that way in the higher difficulties.