Originally Posted by
GT4
Actually that's not a solution but almost more of a problem. Because of how keystones work, you really want to make sure you push each one as high as you can so bringing a sub-par DPS will lower your own loot. That means people won't be taking sub-optimal classes for their own keystones. If you're a sub-optimal class/spec and don't have friends/a guild to run with, you'll most likely only be able to get a group to run your own keystone which means you get 1/5th of the loot (outside of the weekly chest) of a player who runs every keystone in their party and even less than one that runs other players' keystones.
Here's an example:
Let's assume you're playing sub rogue and sub rogue is a bad DPS.
When looking for parties, nobody will want to take you for their own keystones because it means they potentially lose loot by not being able to push as high.
The only parties you'll find will be a) ones that use your keystone or b) very casual ones that don't push high anyway.
That means when it comes to high ilevel loot, you're pretty much limited to the loot you get from your one keystone.
Let's assume another player is playing a fire mage and fire mage is still the best Mythic+ DPS.
When looking for parties, everybody will want to take you for their own keystones because it means they maximize their chances of getting as much loot as possible because they're more likely to push high.
In addition to that, you'll easily find a group that runs all keystones in that group (= 5).
Subsequently that player will easily get 5 or more keystones worth of high ilevel loot.