Originally Posted by
Vutar
This is my guess too. It's the same problem that every mmorpg that comes out these days has. Developers keep making mmorpgs with single player focus that only hold people's attention for a few months. When I look at WoW today it is the same thing. Every time I come back to the game it's in hope of experiencing the social aspect that existed up until the end of Wrath. Every time I am disappointed and quit again after a couple months.
The games that are considered iconic in the MMORPG genre are the games that had great and lasting social interaction sometime in their games history. Ultima Online, EQ1, AC1, AO, DAOC, WoW, etc.