Originally Posted by
Kaykay
the increased mobility is only for world questing, in dungeons, DH mobility revolves around being near the souls you've fractured. Everytime you leave your souls, you lose the ability to counter burst untill you've rebuilt the souls. This is the most dangerous time to be a DH, the first 4 seconds on pull, bad rng leaving you with no souls. Could lead you into having to throw away meta just to buy time.
On top of that, your strongest passive mitigation comes from the chance to 5 sec meta form, everytime you pick up a soul, This too takes a while till you can consistently keep it up.
DH has the least mobility of any tank right now. Only rivalled by the DK needing death and decay to do aoe, but atleast that only hurts damage, while DH's moving from their souls remove both their active healing, and their strongest passive mitigation (meta proc + 3% stacking reduction talent)