Awareness : (Not standing in fire) & (positioning) - 10, this is generally not an issue for me unless I know I can survive it and either benefit from it (use it to generate RP via AMS or something, or I need to save someone else via a heal)
Reaction / adaption : (Interrupts & CC) / (one of the players who were assigned to interrupts died. and you step in.) Hope this made sense. - 9. Interrupts/stuns/grips tend to be spot on. Given the general lack of CC in raids and 5mans, as well as my general lack of playing classes that do this, often means the requisite ability is not always bound.
Team-play: (Throwing offheals and taunts and dps, when not playing the respective roll) - 10, if you are asking will I toss heals, CDs, stuns to keep people alive if I'm DPS or in the off-tank portion of the program, or taunt and kite a bit if I see I can get away with it in a pinch. 7 if you want me to DPS as a healer to make the last boss of Shadowmoon Burial Grounds go faster.
Tank : (Playing as a tank) - I like to think I'm a 10, no lower than 9, even if sometimes I may do things that look unorthodox and poorly conceived. I know my abilities inside and out, and if I'm doing anything I have a rationale behind it, and I know I can pull it off. I won't pull all the trash leading to Socrethar at once if I don't have a plan to be standing at the end of it. I've held together the loss of the OT on numerous Heroic (we only do Heroic, so no mythic gear) Archimondes, Mannoroths, Fel Lord Zakuuns, and Xhul'Horac kills. I've also soloed, among others, Kazzak and Mythic UBRS (prior to the pre-Legion patch), so being creative and knowing what to use when is something I've worked on, as well as being creative in my approach. One knock against me is that I haven't had/sought out the opportunities to test myself against Mythic content much due to low population server and having a devil of a time finding 20 able bodied raiders.
DPS (Melee) : (Playing melee dps) - 7. I don't DPS much, so my ability to "feel" when things are off CD isn't as finely tuned as they are on my tanking specs. I err on the side of caught to avoid avoidable damage, even if sticking in that one tic of fire would get me a higher parse. I want to win. If I'm 5th and we win, I'll take that over being 1st and wiping.
DPS (Ranged) : (Playing ranged dps) - 6. Same as the melee dps, but also I'm really bad with classes that can't do much DPS on the move. I hate the talents/abilities that require a toggle to cast on the go, and have yet to find an ideal spot/keybind for them in my UI.
Healer : (Playing a healer) - 5. I can get you through a 5man Mythic and Timewalker without much issue as long as you don't stand in bad. But when it comes to mouse-over macros, true healer UI and mods, well...I play a healer so infrequently that I haven't ever taken the time to set up those kinds of things. Healers come around towards the end of an expansion for me.
pve / pvp (which one you rated yourself on) - PVE.
Overall: (How you rate yourself as an overall player) - 8, overall. I tank and I know things. After that, I'm not as practiced or comfortable, though I can hold my own against most people all other things (i.e. gear) being equal.