Can anyone comment on the use of Heal over FH? I've been playing without it even on my bars. I know mana will matter but is Heal really needed?
Can anyone comment on the use of Heal over FH? I've been playing without it even on my bars. I know mana will matter but is Heal really needed?
You'll want it around for raids as a filler if nothing else to get Serenity cooled off during lulls in the action. But other than that, there's no real reason to cast it. Even if you somehow crossed over the 100% haste threshold where it starts getting more competitive with FH, there are still several talents/artifact perks that only work with FH.
Hello. I intend to use shadow as a main raiding spec while using holy for heroic and mythic+ dungeons. Can anyone advise me, which holy artifact route to take for that? I don't want to starve shadow artifact too much so i think i will just unlock the first dozen or so artifact perks, before the cost gets out of hand. Thank you.
SoL is just a proc for a free FH, ToL and SoL are almost always taken together IMO.
Has anyone done much PvP as Holy? For me, PvP is BGs. In AV I feel I can contribute a lot but in the smaller BGs, I feel worthless. So easily shutdown and killed.
This is pretty much the way it is for now for almost all healers. You need access to the PvP talents to deal with stuns/interrupts and to deal with pressure/counters.
Disc and Rdruid are the main two healers for which this doesn't apply. Both specs feel godly in PvP at the moment, though for different reasons.
I have to go holy for Mythic+ and Mythic+ only. Should I take Renew The Faith or Light of T'uure? Or is there a path I should take without gold dragons?
I would persoanlly go for Light of T'uure. It's really good for mythic dungeons.
However increased Flash heal/heal is also really good for mythic+ dungeons.
I can see either path working out just fine, but Light of T'uure seems too strong for mythic dungeons to give up on.
It ignores such insignificant forces as time, entropy, and death
remaining points?
I would go something like this http://www.wowhead.com/artifact-calc...TTwM1ADNRA1QgE
Left side to Light of T'uure first, then right for the other good stuff.
It ignores such insignificant forces as time, entropy, and death
If you want the most efficient 13 points build I would go with http://www.wowhead.com/artifact-calc...zTgM1ADNRA1QgE
It ignores such insignificant forces as time, entropy, and death
Hi there.
Quite recently I almost had a fight on discord with a mod who was arguing ToL + FL would be the best gameplay in any situation during progress, completely denying the use of PoH + Enlightenment + Apotheosis. This latter configuration was being referred to as "inefficient" + less viable in terms of mana.
Am I pushing Holy priest to its limits by thinking PoH should not only be used when combined with Power of the Naaru? Is ToL + FL that good in every encounter during progress, as well as being the safest as to saving mana?
I've seen both gameplays being efficient in logs and really cannot accept the idea that I would have to spam FL + ToL + Serenity in order to be efficient in my team.
Any opinions ? (Please Isheria: I am definitely expecting your answer for this one )
Last edited by Coventsis; 2016-08-25 at 11:46 PM.