Storm Elemental probably remains useless.Storm Elemental Wind Gust now generates 10 Maelstrom per cast (was 8).
Frost Shock damage has been increased slightly to 56% (was 52%).
Liquid Magma Totem damage has been increased to 80% (was 70%)).
FrS /w Icefury now deals 280% instead of 260%.
http://blue.mmo-champion.com/topic/7...xes-august-22/
No special mention of PvP, so yeah it affects both PvE and PvP.
As for the templates, go to this thread: http://us.battle.net/forums/en/wow/topic/20747314610
Nothing really changed, except that IF / LM got a little better in situations where you'd take these talents anyways. And just wow at Storm Elemental.
theres a reason why so much random gear more and more flooding wow. plain and simple: its just a "mechanic" to hide bad balancing. its not that blizz just isnt good in balancing. its just the nature of things. they have x aspects of the game, with 36 specs and a trizillion spells and talents. all of them alone: balancable. but all game sapects combined with all game situations combined with all talents, spells, gear and so on... will never be straight balanceable.
so whats the conclusion of this ? simple: you can go 2 routes. either you minimze all aspects, spells and talents of the game and homogenize all classes. or you accept imbalance for the greater good of the game. they slowly learned in the last few years, the second one is they way they should/will go. so, when you accept that naturally imbalance, you will, "marketing"-wise, start hiding the imbalance. best way for that is overpowered gear, earned via much RNG. on top of that add a lot RNG on the dps outcome of the gear itself (trinkets etc). so you guarantee dps differences are heavily jittering. you simply "hided" the naturally inability to balance things. thats exactly what blizz now do.
in the end of the day, players are horrible in doing good balancing advicements, bc 80-90% have no idea of 33 other specs and no point of view for the big picture. on the other side, blizz is also horrrible in balancing things, bc of its nature and of being to close to data, game etc. long story short: it will always happen the way it goes, in every parallel universe.
Last edited by Niwes; 2016-08-24 at 04:08 AM.
Balanced numbers tuning shouldn't be hard to accomplish if Blizzard were a little bit more diligent with it. Keeping class mechanics varied, while also making said mechanics work well in practice, now that's a completely different beast entirely.
I don't think Blizzard want to make the spec even more cooldown burst heavy than it already is. So we're stuck with this half-assed mess instead, where most of what we have seem to exist for "class flavour".One buff could simply be to revert it back to the WoD one, where it DID NOT replace Fire Elemental, that is just fucking stupid.
very glad ele is only a few percentage points behind fire https://embed.gyazo.com/2dbe9cf72a56...28c23eb6f1.png
Don't have the sim on hand, but my guild was discussing this sim last night and a few members mentioned when you click on the individual specs, artifact info is now included within the performance summary. Guess they decided to include it so that individual traits could be simmed.
In case anyone is wondering, no changes to Elemental legendary items after tonights tuning pass for all legandary items on beta.
did they change any of the legendaries related to elemental?
no, as gaucho already said, 2 posts above you
you can see the changes here (blizzard hasn't posted a list)
http://www.mmo-champion.com/threads/...endary-changes
Do you think there will be any last second changes being that we're in the 36 hour window now? The "no path available" issue going live is going to be atrocious, IMHO.