1. #2521
    Quote Originally Posted by Gaucho- View Post
    ... I dont even know how this discussion even went so far in a totally wrong direction. Unless, of course, someone posted one line completely out of context and caused unnecassary heat.
    Which is exactly what happened.

  2. #2522
    Storm Elemental Wind Gust now generates 10 Maelstrom per cast (was 8).
    Frost Shock damage has been increased slightly to 56% (was 52%).
    Liquid Magma Totem damage has been increased to 80% (was 70%)).
    Storm Elemental probably remains useless.

    FrS /w Icefury now deals 280% instead of 260%.

    http://blue.mmo-champion.com/topic/7...xes-august-22/

  3. #2523
    Quote Originally Posted by Kralljin View Post
    Storm Elemental probably remains useless.

    FrS /w Icefury now deals 280% instead of 260%.

    http://blue.mmo-champion.com/topic/7...xes-august-22/
    This doesn't affect the PvP templates right? i hope it does...

  4. #2524
    Quote Originally Posted by Northy View Post
    This doesn't affect the PvP templates right? i hope it does...
    No special mention of PvP, so yeah it affects both PvE and PvP.

    As for the templates, go to this thread: http://us.battle.net/forums/en/wow/topic/20747314610

  5. #2525
    Nothing really changed, except that IF / LM got a little better in situations where you'd take these talents anyways. And just wow at Storm Elemental.

  6. #2526
    Quote Originally Posted by Jibberjabber View Post
    I am so glad you couldn't figure this post out Miffy. Really illustrates how no one should listen to anything you have to say.

    - - - Updated - - -

    more on topic: ion's statement and that philosophy (everything players say is hyperbole because we really are good at tuning) is worse than players being hyperbolic about blizzards terrible tuning. We (the players) have a long history of shit tuning on our side, blizzard does not have a history of adequate tuning to fall back on. I am sorry. If you want to make content that is aimed at the top .001%, you should also understand what that means. If you don't tune for those people, say so. And, at this point, I am pretty sure they don't tune for those people. Blizzard says things like get a super duper trinket drops is probably more impactful than dps balance, so they have decided, gear creates such a variation in damage, no reason to tune any better. So gg balance in the game, because, after all, numbers are hard.
    theres a reason why so much random gear more and more flooding wow. plain and simple: its just a "mechanic" to hide bad balancing. its not that blizz just isnt good in balancing. its just the nature of things. they have x aspects of the game, with 36 specs and a trizillion spells and talents. all of them alone: balancable. but all game sapects combined with all game situations combined with all talents, spells, gear and so on... will never be straight balanceable.

    so whats the conclusion of this ? simple: you can go 2 routes. either you minimze all aspects, spells and talents of the game and homogenize all classes. or you accept imbalance for the greater good of the game. they slowly learned in the last few years, the second one is they way they should/will go. so, when you accept that naturally imbalance, you will, "marketing"-wise, start hiding the imbalance. best way for that is overpowered gear, earned via much RNG. on top of that add a lot RNG on the dps outcome of the gear itself (trinkets etc). so you guarantee dps differences are heavily jittering. you simply "hided" the naturally inability to balance things. thats exactly what blizz now do.

    in the end of the day, players are horrible in doing good balancing advicements, bc 80-90% have no idea of 33 other specs and no point of view for the big picture. on the other side, blizz is also horrrible in balancing things, bc of its nature and of being to close to data, game etc. long story short: it will always happen the way it goes, in every parallel universe.
    Last edited by Niwes; 2016-08-24 at 04:08 AM.

  7. #2527
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    Quote Originally Posted by Berthier View Post
    a bad joke from blizzard storm ele needs a huge buff to be good.
    One buff could simply be to revert it back to the WoD one, where it DID NOT replace Fire Elemental, that is just fucking stupid.

    Amazing sig, done by mighty Lokann

  8. #2528
    Quote Originally Posted by Niwes View Post
    theres a reason why so much random gear more and more flooding wow. plain and simple: its just a "mechanic" to hide bad balancing. its not that blizz just isnt good in balancing. its just the nature of things. they have x aspects of the game, with 36 specs and a trizillion spells and talents. all of them alone: balancable. but all game sapects combined with all game situations combined with all talents, spells, gear and so on... will never be straight balanceable.

    so whats the conclusion of this ? simple: you can go 2 routes. either you minimze all aspects, spells and talents of the game and homogenize all classes. or you accept imbalance for the greater good of the game. they slowly learned in the last few years, the second one is they way they should/will go. so, when you accept that naturally imbalance, you will, "marketing"-wise, start hiding the imbalance. best way for that is overpowered gear, earned via much RNG. on top of that add a lot RNG on the dps outcome of the gear itself (trinkets etc). so you guarantee dps differences are heavily jittering. you simply "hided" the naturally inability to balance things. thats exactly what blizz now do.

    in the end of the day, players are horrible in doing good balancing advicements, bc 80-90% have no idea of 33 other specs and no point of view for the big picture. on the other side, blizz is also horrrible in balancing things, bc of its nature and of being to close to data, game etc. long story short: it will always happen the way it goes, in every parallel universe.
    Balanced numbers tuning shouldn't be hard to accomplish if Blizzard were a little bit more diligent with it. Keeping class mechanics varied, while also making said mechanics work well in practice, now that's a completely different beast entirely.


    One buff could simply be to revert it back to the WoD one, where it DID NOT replace Fire Elemental, that is just fucking stupid.
    I don't think Blizzard want to make the spec even more cooldown burst heavy than it already is. So we're stuck with this half-assed mess instead, where most of what we have seem to exist for "class flavour".

  9. #2529
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    very glad ele is only a few percentage points behind fire https://embed.gyazo.com/2dbe9cf72a56...28c23eb6f1.png

  10. #2530
    Quote Originally Posted by Jibberjabber View Post
    very glad ele is only a few percentage points behind fire https://embed.gyazo.com/2dbe9cf72a56...28c23eb6f1.png
    That list is out of date. Fire is a bit lower and Frost higher. Tank data is completely bugged.

  11. #2531
    Quote Originally Posted by Jibberjabber View Post
    very glad ele is only a few percentage points behind fire https://embed.gyazo.com/2dbe9cf72a56...28c23eb6f1.png
    Also suggest you look at what each of those specs had before assuming the worst. Some of those specs had upgraded artifacts while others had nothing. No where near fair.

  12. #2532
    Quote Originally Posted by Deavane View Post
    Also suggest you look at what each of those specs had before assuming the worst. Some of those specs had upgraded artifacts while others had nothing. No where near fair.
    How can you see that some specs had (upgraded) artifacts or not?

  13. #2533
    Quote Originally Posted by Gaucho- View Post
    How can you see that some specs had (upgraded) artifacts or not?
    Don't have the sim on hand, but my guild was discussing this sim last night and a few members mentioned when you click on the individual specs, artifact info is now included within the performance summary. Guess they decided to include it so that individual traits could be simmed.

  14. #2534
    In case anyone is wondering, no changes to Elemental legendary items after tonights tuning pass for all legandary items on beta.

  15. #2535
    Quote Originally Posted by Gaucho- View Post
    In case anyone is wondering, no changes to Elemental legendary items after tonights tuning pass for all legandary items on beta.
    I switched to rogue, feelsgoodman. ele is my first alt tho. will see.

  16. #2536
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    did they change any of the legendaries related to elemental?

  17. #2537
    Quote Originally Posted by Jibberjabber View Post
    did they change any of the legendaries related to elemental?
    no, as gaucho already said, 2 posts above you

    you can see the changes here (blizzard hasn't posted a list)
    http://www.mmo-champion.com/threads/...endary-changes

  18. #2538
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    Quote Originally Posted by Nebria View Post
    no, as gaucho already said, 2 posts above you

    you can see the changes here (blizzard hasn't posted a list)
    http://www.mmo-champion.com/threads/...endary-changes
    sorry, in a crunch at work so didn't properly lurk. thanks for link.

  19. #2539
    Do you think there will be any last second changes being that we're in the 36 hour window now? The "no path available" issue going live is going to be atrocious, IMHO.

  20. #2540
    Quote Originally Posted by kulbaen View Post
    Do you think there will be any last second changes being that we're in the 36 hour window now? The "no path available" issue going live is going to be atrocious, IMHO.
    Very very doubtful. This particular bug was ignored through out beta and on live pre patch. For numbers? I'd expect tuning passes after people hit 110.

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