As one who have enjoyed playing a Demon Hunter a lot, it's sad to see the nerf to Demon Blades. I do understand why Blizzard want to avoid Demon Blades to be the best choice for maximum DPS as many players will feel it really dumb and lacklustre to be "forced" into picking a talent that actually makes Havoc Demon Hunters less "active" to play.
The talent has always been a rather awkward one, as it encourages the player to be less active during fights. But I for one did enjoy it a whole lot. I don't think the endless spamming of a single ability, in this case "Demon's Bite" is anything special and I do certainly not find it anything more engaging than simply using "Demon Blades" as Demon Blades at least gives me the opportunity to keep my focus elsewhere without me having to keep mashing that one button on the keyboard for no other reason that it has to be pushed in order for my rotation to function.
Many will argue that such a awkward talent should never be the most popular option in that talent tier. And I wholeheartedly agree. But I don't think this nerf is doing it any good, not at all. Now Demon Blades are pretty much reduced into not being a valid pick at all. With this nerf "Prepared" becomes to clear choice in terms of DPS, especially when you take into consideration "Momentum" which you unlock on level 106. There is no way you, as a Demon Hunter can still chose the Demon Blades talent and still be viable when it comes to DPS performance.
And that's just wrong if you ask me. The various options should be pretty much equal in terms of DPS potential so it's up to the players to choose whatever fits their playstyle the most. The game should not punish you because you enjoy the more passive gamestyle that Demon Blades offer. If Blizzard feels that Demon Blades need to be inferior do to its nature, then it should not be a talent to begin with.
Talents should be balanced in terms of DPS potential, or be so unique compared to each other that they give distinct advantages in certain situations that players will be switching them up on the get-go depending on whatever content they are about to tackle within the game. But that's not the case here, with this nerf Demon Blades it no longer a viable option as Prepared is simply superior in every possible way in terms of DPS potential and Demon Blades does not bring any advantages compared to it, none at all.
It's a really awkward decision for Blizzard to make as well. Because it pretty much forces players that might have enjoyed Demon Hunters because of the more passive playstyle that Demon Blades offered into picking a talent that is the polar opposite. Prepared makes you bounce around all-over-the-place and it a really active talent compared to Demon Blades.
I don't know why they nerfed in the first place? Prepared was still a viable option, it was not like Demon Blades was vastly superior to it? Especially combined with Momentum at level 106 Demon Blades was not always considered to be the optimal choice to begin with. Now they've simply reduced it into not being a real choice for anyone that wants to be anywhere close to their class DPS potential.
Wait, people play the game just to do LFR and only LFR? Is there a group of players who also like to watch paint dry?
Mastery: Absolution now gives 1.5% per point (was 1.4%).
0.1 really xD?
could've just made it stealth change and no one would bother lol
I fell into this group most of WoD although for the most part a.) I used gold for time since I had a ridiculous amount of gold and b.) I was unsubbed for something like 6-8 months because I got bored.
It's not "just" LFR so much as I knew that this might be my last chance to rack up a shit ton of gold for Legion. If Legion doesn't work out then I'm done with WoW but by investing this mild amount of time I hope to make my Legion experience that much better.
Man, so many people losing their shit over $15. If its gonna break the bank, should consider not playing.
I'd hate to have a life where $15 isn't a trivial amount.
- - - Updated - - -
Yeah I liked the days where they gave us the raids without holding on to it for no reason. The 2 week bullshit was actually nice cause it gave us time to relax and level slowly and have some 5 man end game for a bit but 3 weeks is fucking pushing it. That's far too long.
It's disappointing to see people continuously mention that Demon Blades is some sort of "crutch" for a good rotation playing style. Someone says "You can't handle a 2 button rotation". Clearly, you have not played a DH at 110. At 110 you are so busy hitting spenders that not having to hit a filler is an AWESOME thing. Unfortunately, as you can see, a little too awesome. And yeah, I assure you spenders will take up most of your GCDs at 110 (or at least did prior to this nerf). Between fel rush, fel blade, vengeful retreat, blade dance, eye beam, fel barrage, chaos strike, and throw glaive if you have a gcd to waste. Hopefully Demon Blades will still be strong.
Was the nerfs to Balance really necessary? We're struggling to perform in the top 50% of raid comps right now, and now we have Astral Power generation nerf & Moonfire/Sunfire 5% nerf? Meanwhile you buff Fire?
I'm not sure I currently see the logic behind this.
So why does this post exclude the Guardian Druid changes in the recent hotfix?
Check the math out - it's actually not bad. If anything, we got buffed.
Blessing of Elune now increases Astral Power generation by 25% (was 40%).
Spenders have had a buff on AsP given so that compensates for the loss from BoE
e.g. Lunar strike -- old 10 AsP + 40% bonus from talent = 14 AsP per cast. NEW is 12 AsP + 25% bonus from talent = 15 AsP per cast.
Blessing of An'she now grants 2 Astral Power every 3 seconds (was 2 Astral Power every 2.5 seconds).
This kind of is a nerf but we do not use this over huge amounts of time for it to "hurt" enough.
Lunar Strike now generates 12 Astral Power (was 10).
Mastery: Starlight bonus has been increased to 2%/point (was 1.75%).
Mastery is weak, yes, but this is still abit of a buff.
Moonfire and Sunfire DoT damage has been decreased to 50% per tick (was 55%).
Moonfire / Sunfire was simmed at roughly 15% of our damage.. 5 % is very small. Likely with the mastery buff it will lower the gap from 55 - 50.
Shooting Stars gives 4 Astral Power (was 5).
This was incredible already on long living multi-target fights.
Solar Wrath now generates 8 Astral Power (was 6).
BUff.
Developer's Note: We shifted some Astral Power generation from the level 90 talent row into the baseline spec. This both improves gameplay sub level 90 and reduces reliance on these talents at max level.
Well slowing down the pace of content release is the new way of keeping us busy with same content...
I believe there are quite a few people out there that does no raiding *whatsoever*, including LFR because it's garbage. This might change with L because they drop tier sets again.
My point is who the hell does raid anything but Mythic anyways? It's not raiding if it ain't Mythic. The other modes are just for filthy casuals DansGame
People losing their shit over the demon blade nerf....its the possibility that you might generate 3 fury less than you did before. Sims put Prepared at best at 1.3% over demon blades(though likely Prepared will be better than that in practice), it's definitely not a dead talent now....
Demon Hunter Chakan [URL=https://worldofwarcraft.com/en-us/character/frostmourne/chàkan[/URL]
Death Knight Eosforos [URL=https://worldofwarcraft.com/en-us/character/frostmourne/eosforos[/URL]
I'm more pissed they didn't even bother to voice the aftermath of the broken shore scenario for alliance, when they made a cinematic for the horde and Sylvanas. But then I'm not sure if I would be even more annoyed by Jaina if she were voiced there or during Kadghar's Dalaran introduction..
As for the raids.. just why? 3 Weeks is extremely long.. damn LFR only after 4 weeks? I wish Deus Ex MD and Legion had the release dates switched with one another :P.
- - - Updated - - -
I can't really manage to clear all 6 sites in 2 hours as of yet, I don't see the point of increasing it even further to be honest...
what you will also get that you deliberately missed is :
-no flying
-huge server ques making game unplayable for first couple of weeks on high pop servers
-shitton of bugs not fixed in beta
-no lfr
+ all those things you listed will be there in future so for causal players theres no point subbing untill blizzard puts in essential things like flying and lfr and fixes bugs - 7.1 which probably will come in december will be quite a sweet spot to resub
3 weeks of leveling,world quest,suramar grind, 3 full weeks of heroic dungeon grind and 3 gull mythic dungeon lockouts is plenty to do. I'll probably do it on 2 characters