I say the boomkin name is tied to a playstyle involving stacking buffs for big hits - I talk about Starsurge because that's the most recent & relevant incarnation of the playsytle. You get tied down on the details of me specifically mentioning Starsurge and say I must be wrong because this playstyle (which exists by your own admission) existed before Starsurge did.
Fact of the matter is by splitting our return on the AsP/damage conversion from a 1GCD window into a 5.5s, 3-cast window, this playstyle has been effectively killed for all but extremely long-duration buffs. Crit benefits this playstyle significantly more than Haste does, and the end result is a devaluation of Crit.
Last edited by Alame; 2016-08-23 at 08:40 PM.
"You're wrong, but you're not wrong, and while I'm at it here's a condescending comment that serves absolutely no purpose whatsoever."
Just like all of our conversations Lappee, this will end with me walking away because you're too arrogant to have a real discussion with. Latching on to any possible detail and clinging to it to claim you're right regardless of how much you've misunderstood is childish.
So this mastery change should effect our pvp template, correct? If we're given "x" amount of mastery rating in pvp, this change should increase our mastery template then I assume.
I was with you in the previous (long drawn) argument with lappee, but in this case you don't really have a leg to stand on. You said "SS crits with stacked buffs are why we got the Boomkin in the first place" and the fact is that statement is wrong. People (and not just lappee) told you it's wrong and then you started a pointless argument of "you're bogged down to the details". The statement as you put it was just wrong. You might have meant "big crits", but you didn't say that (so it's not his misunderstanding). Let it go and move on.
How about instead of complaining/debating historical context of boomkin, we discuss the recent tuning changes and what it means for Legion?
I know earlier we were talking about the origins of the word boomkin and some of the first useage. I remember a clip from something that I loved that I think was created in late Vanilla, at least the video I remember is 9 years old and got reposted a few times. I'll just link the clip of it.
Went digging a bit more: “Escape from Orgrimmar”, was released on January 2nd 2008 I remember seeing preview videos for it as early as 2006. So this puts the term late vanilla early TBC.
Last edited by Kyanion; 2016-08-23 at 10:55 PM.
Vers was never better than crit, and it wont be until you get a bunch of crit. I think you want crit to be ~5k rating ahead, but I can't give you an exact number right now, will need to run some sims to find out.
This seems to be a slight dps boost to the 890 ilvl single target sim I ran on askmrrobot using Inc, BotA, and NB. For my sim, MF and SF only did a combined ~15% of my damage, so the nerf there is only 1.5% of of the total damage. However, I cast enough LS and SW to gain an extra ~300 AP that resulted in 7 more SS to result in a small net gain of damage.
Last edited by Lights90; 2016-08-24 at 12:12 AM.
His guide on the official site says otherwise (updated the same day as the post you mention). It doesn't factor in T19, but that's irrelevant for now anyway.
Stat Weights (Normalized) - Weighted 70% / 15% / 15%
Haste (1.00)
Intellect (0.93)
Critical Strike (0.71)
Versatility (0.69)
Mastery (0.56)
And in the week he said: "To keep it simple. Get as much Haste and Intellect and possible. Try to keep Versatility close to Critical Strike. Mastery is meh, so try to avoid it." so I guess it's the above that counts for him?
Anyway, new stuff means new sims are needed to get an accurate picture.
Last edited by Adramelch; 2016-08-24 at 01:01 AM.
Doing quick math the nerfs seem to be a slight buff. Correct if I'm wrong. If anything, is this not just making Haste more valuable now , as even with mastery buffed emp. youre looking at roughly .25% increased damage (not really much):
AsP
LS_old 14
LS_new 15
SW_old 8.4
SW_new 10
Last edited by Kharahh; 2016-08-24 at 01:38 AM.
Haste most certainly generates more AP as of the new change, which makes it even more valuable in my eyes especially if you are running a specc where maintaining FoE is the focus. Still very interested in knowing how maintaining FoE is going to look when haste gets high enough that FoE consumes AP at a much higher rate.
Last edited by thilicen; 2016-08-24 at 08:52 AM.