So where does this put Guardian druid now in terms of tanks?
So where does this put Guardian druid now in terms of tanks?
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"I would let Anduin ravish me." - aiko
Guardian druids were considered the absolutely strongest tank by those playing Legion beta. The nerf wasn't that unexpected.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
I get the feeling from our relative dps to other tanks that the attack power coefficients on our attacks are still tuned around the old scaling for 16% base mastery. Which is now down to 1/4 of that. We're also missing a threat multiplier somewhere, probably on Moonfire.
Oh, Moonfire was also nerfed ~9% today. Whenever they nerf it for boomies, they never really seem to give any thought to bears.
So warriors with less mitigation and less threat. Someone suggested going back to my paladin after I said these changes and I'm seriously pondering it.
Ok so twitter says the AP nerf was a bug and will be reverted.
Last edited by Ausr; 2016-08-24 at 12:53 AM.
Just posted:
Apologies for the delay here and thanks for all of your feedback - we've been working to confirm that this change was not intended. The Attack Power change on the Guardian Druid Mastery is, indeed, a bug, and will be corrected in the near future.
I'll update this thread once we have more details related to this fix.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
So now that apparently our health is lower than blood death knights
What the hell do we even have
A nice butt to look at
I am no master theorcrafter, but I was messing around last night trying to get a grasp on how big the nerf actually was. I haven't checked SimC or anything yet, but this is just a preliminary comparison of TTL for before and after the change on Ironfur.
TTL is just a basic constant system to determine a theoretical time to live by just adjusting either columns constant by their mastery coefficient, since mastery is directly affecting health pools. Obviously this in no way affects the healing portion of the mastery, but at least it starts to give a baseline for comparison.
This doesn't account for Ironfur uptime, but you can almost count on 1 or 2 stacks at all time, and the amount of time spent at 2 only improves with gear especially now that people will be stacking haste. Overall, this nerf is large, but not going to kill anyone. In some ways, it's stronger, in fact. While I don't like that it's almost a sidegrade and instead of enhancing a unique feature of the class it's basically just buffing them to be more similar to other tanks, numerically it doesn't seem to harm us greatly.
Obviously this makes us more exposed regarding magic/things ignoring armor/etc, but I find it unlikely for that to matter tremendously since we're still on the upper end of the tank HP spectrum and other tanks would be punished harder by those mechanics before we would, especially with the sometimes insanely low CDs we're able to get on Ironbark and SI.
The buff on ironfur was ok, but they didnt do anything about our magic dmg reduction, what lead us to a real big trouble against magic fights... the HP that we lose is a massive amount and at some point we will suffer against magic dmg since we dont have our HP anymore to help to soak lol "oh look they have 2 AM, lets just change it one of them and its fine" wut?