my only gripe is that Arthas failed at pretty much every turn and spent the whole expansion suffering defeats at our hands and getting pushed back
hell, Putress > Arthas even
in this sense GulDan and Broken Shore are vastly more impressive
my only gripe is that Arthas failed at pretty much every turn and spent the whole expansion suffering defeats at our hands and getting pushed back
hell, Putress > Arthas even
in this sense GulDan and Broken Shore are vastly more impressive
People asked for less trash. I don't know how many people here played vanilla but in vanilla it was full of trash. Even karazhan had a lot of it, and the trash was actually hard, not there just for show.
The current amount of trash is what people actually wanted back then (they finally got it after many years), nobody ever asked for a circus with bosses inside.
People wanted to go back to TBC.
People hated new players (wrath babies).
People hated aoe dungeon faceroll.
Cataclysm was going to save the World of Warcraft with its hardcore heroic dungeons.
Black Lives Matter
Never liked WotLK. Questing was awful and there wasn't really much to do if you didn't like dungeons, raids or PvP. Except the Argent Tournament, but that's hit or miss on the 'fun' factor.
Without question, and by a vast majority, WotLK is considered the BEST expansion ever released for WoW.
I played most of my playtime during Wrath because ot was an amazing experience whose content had a lot of life and replayability.
I don;t have to defend it, I don;t even care if you agree with it. It's just a fact,
I cant respect anybody who thinks anything bad about Grizzly Hills.
1) Quests are quests. In most cases even the quests with compelling story are not any different for a player than regular kill this/collect that.
2) Now tell me that Sholazar and Icecrown, and Ulduar and ICC we're not different.
3) People would rather have content than no content, that simple. Noone complained about Crystalsong because there were other things you could do. When you get progressively less content for the same money in the same amount of time of course you start complaining, and rightfully so.
4) I dont think so. Everyone has been talking about an Old God in a raid right after WotLK released because his influence was everywhere.
5) High level zone actually had enemies that could interact with your flying mounts, they were actually REQUIRED for those zones, unlike later content.
6) WoW is supposed to be a MMO, it should be about gameplay and Player to Player interaction, not books or quests.
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Healing in wrath was super basic and literally 1 button for quite many classes... holy light (or flash of light) spam, revju spam, etc.
First raid tier had no difficulty at all apart from 1 single boss that introduced a hard mode. Starting dungeons were also a complete waste of time from the very beginning and pure aoe fests. Trial of the crusader had to be done 4x per reset.
I liked ICC and Ulduar but there's plenty of parts that were plainly broken during the expansion.
This raid literally made me quit wow until the end of Cata lol
I thought TBC was better than Wrath. The game was growing at a huge rate during TBC and 5 man content actually mattered along with EVERY raid being relevant for the entire expansion, something each expansion after has FAILED at.
The begining of Wrath was pretty fun. I started in late vanilla so never did Naxx. Got Realm First 80 Paladin which is something I will always remember. Dude logged out at 78 or 79 and I passed him and hit 80. Was like the 4th or 5th person to hit 80 on my server. Ulduar was really awesome. It is still one of my favorite raids along with Sunwell.
Last edited by Nubulous; 2016-08-24 at 02:25 AM.
Gonna correct this here. The content was not cut, it was moved. The Argent Tournament was supposed to be in Crystalsong. The problem was, at the time, the servers could not handle the immense number of people in Dalaran plus the Argent Tournament in Crystalsong. Thus, they had to move it.3) Crystalsong, arguably the most beautiful zone in the Northrend, had virtually zero content. Now I'm not sure where exactly I saw this, but I read somewhere that it was supposed to be a thriving questing zone like all the others but Blizz decided to cut content before release, possibly due to lack of resources (WOD flashbacks anyone?).
Sorry but not everyone shares that same opinion. I absolutely enjoyed Mop and think its on par with Wrath.
Its interesting that some of you guys really stick to using old lore. They arent milking money, at least not from me. Im paying money for my entertainment, and Ive enjoyed it up until WoD, but now that WoDs over I can get back to enjoying the game. Still played through WoD, or at least most of it, but disliked it either way.
@xenogear3 Thats just ridiculous lol. Wrath ended the Warcraft series, everything after it continued WoW itself. I loved Mop, I somewhat enjoyed cata and I dont want to talk about WoD. Quite obvious not everyone shares the same opinion you have. Youre free to believe and think what you want, but plenty of people got enjoyment from Mop. If you think 7 million people isnt a lot for a video game then...dont know what to tell you. 7 million people is the sub base mop had at the end of its cycle, just fyi and thats how many people stayed subbed throughout Mop. Call it whatever you want but its obvious that people got plenty of enjoyment from that expansion.
Last edited by Taeldorian; 2016-08-24 at 02:25 AM.
From a purely objective standpoint, Wrath is number two on the list with only Mists being better.
Cinematics, zones, characters, combat, gear designs, lore, races...everything Wrath did, Mists did better.
US - Eitrigg - <Bank Space is Magic>
Delupi, Amoora, Jisu, Beahru, Rusa, Yeun, Neralyis, Usii, Razzil, Zaramja, Oshaz, Shawnie, Iziss, Gearsi(A)
Not true. Wrath had equal zones, a better villain, better gear designs, more interesting new lore, decent races, but still yet better dungeons and raids, even including Naxx 2.0 (I don't really include Onyxia in being rehashed content because it was done simply for the 5 year anniversary).
Aren't subjective opinions grand?
"Tell them only that the Lich King is dead, and that World of Warcraft died with him."
1)while most of grizzly hills was disconnected, Howling Fjord, Boran, and Sholazar were connected to the main story. The Fjord had us fighting the Vrykul, the lich kings minions, we also went up against the iron dwarves (Loken's minions) and the scourge itself. Borean had Scourge, and the blue dragonflight. Sholazar was all about titan influence on northrend, and titans had a big part in wrath lore.
2) They both had mountains and snow, beyond that there were a lot of differences, for a start both zones had completely different architecture.
3)Every xpac has had cut content, this is nothing new, granted it would have been nice if they had gave us some quests for that zone.
4) Yogg'saron did not come from nowhere, we see his influence as far away as the howling fjord with the whispering ore quest as well as the iron dwarves, the entire last third of the old kingdom dungeon is his influence, pretty much all the quest story in storm peaks is us vs yogg'saron and his minions. Seriously, the ulduar raid had two whole 5-mans and an entire zone of quests to build up its lore.
5) Icecrown and Storm peaks were built around flying, you needed flying to navigate the zones. As for menacing threats the zone of ICC was filled with really strong elite mobs, in the end it's shown that the only reason we managed to reach ICC was because the Lich King LET US.
6) And in BC we knew we were going to fight Illidan and all his lieutenants, only kil'jaeden and Archimonde were the only surprise end raid bosses, did that detract from people enjoying the xpac?
While Wrath had it's flaws, given the tools and tech blizz had to work with they did a pretty good job, quest chains like the sons of hodir, infiltrating the necropolis in Zul'drak, and finding Arthas's heart to name a few. Vehicle combat allowed for a nice change of pace every once in a while. While wintergrasp was far from perfect it did something to try and revitalize world PvP.
US - Eitrigg - <Bank Space is Magic>
Delupi, Amoora, Jisu, Beahru, Rusa, Yeun, Neralyis, Usii, Razzil, Zaramja, Oshaz, Shawnie, Iziss, Gearsi(A)