thats not how the TW legendary works tho. with this ring you always ignore any sated debuff you have as long as you use your own TW so no mage gets shafted if they use their own TW, if the fight is 7 minutes long then every mage in your raid could potentially get 3 TWs, basically you TW on pull and get TW for 40 secs, then you can use yor own TW and then wait 5 minutes and then you can use your own TW again.
Last edited by mmoca748dddcc2; 2016-08-23 at 08:42 AM.
Sorry I should have been more specific. I knew what I meant just didn't type it or it didn't explain it enough. If 1 Mage lusts on pull then shaman lusts for that Mage then he lusts at 5 mins and Mage 2 has to lust for himself 40 seconds in. His lust cd is 40 seconds behind Mage 1. Thus on any fight shorter than 5.40 Mage 1 gets 3 lusts correct? And Mage 2 only gets 2. But yeah kinda situational depends on the fight, strat and kill times.
EDIT I tried finding average kill times for bosses but tbh the only boss that matched the description of the scenario I am talking about is iron reaver since you didn't lust on the pull for 95% of the bosses during progression. But yeah that was about 7/8min kills for some guilds at the start.
Last edited by mmoc343814da7d; 2016-08-23 at 09:59 AM.
Fire/Arcane Mage
http://us.battle.net/wow/en/characte.../Prtzls/simple
Shadow Priest
http://us.battle.net/wow/en/characte...s/Vyrle/simple
yeah and worst case you'll still have stuff like fire blast, phoenix flame and the hot streaks you generate from them, you could potentially move for 12ish secs spamming just your instant cast spells in addition to shimmer and ice floes, there is really very little need for that particular legendary.
the issue is why its not super op
if your the only mage/shammy in a group this ring is basicly usless... as you use it once, then have to wait 5 mins to get the bonus of it... and unless its a boss that lasts 5 mins and you hero on pull... not gunna happen
it has a 5 min cooldown so you can only use once per fight...
if your group is saving hero for the final push, you cant use this at all, as its a waste, since the fight will end with the hero that is free...
your group has 2 mages
mage A is the one who will use hero at pull
boss pulls, mage A presses hero, now has 5 min cooldown
Timewarp happens, everyone dps, timewarp ends
Mage B gets to press their timewarp now and buff them
then
Boss dies, mage A dident get to benefit from the ring
/or/
5 minutes pass, then mage A FINALLY gets to use their timewarp again, and buff themselves with the ring, finally making it useful
I think you raided HFC far too long by now to remember that every single boss next month will be longer than 5 minutes.
About the ring - it is by far the best legendary in my opinion, regardless of what simcraft says or will ever say. The possibility to stack this with procs or buffs or vulnerability periods etc is just too good in real life. Just imagine lusting for yourself with combustion+rune up on one of Iskar add waves, you're not going to see this in simcraft graphs.
Last edited by stevenho; 2016-08-26 at 09:20 PM.
yes and every single boss fight will have you pop hero at the start...
also if you pop hero before your group tells you to, you are in deep shit, so on fights where you use hero half way or at the end of a fight, this ring is usless so you couldent use it on a iskar add wave, because the group most likley will tell you to save it till the final add wave...
If you think you are above Simcraft, then tell the Simcraft people how to improve the simulation. If you use Simcraft correctly, it is an extremely potent tool for analysis and decision-making.
And make no mistake: the ring is pretty much only useful on fights where you actually Lust on the pull. There will be such fights, for sure; but there will also be fights that have specific demands for Lust at very particular times. Since you can't very well screw over your raid for personal DPS, the ring will be fairly bad if not completely useless on a good number of fights - but also quite good on some others.
Depending on legendary availability, switching on a per-fight basis seems to be advised.
Erm..wat? "Above"? lol
People most often link patchwerk simcraft results and draw conclusions, while in reality there are ZERO patchwerk fights in the game.
Yea and then there will be farm period lasting 5-10x the time of progression period, when lust on pull is the way to go on every single boss, with gear.And make no mistake: the ring is pretty much only useful on fights where you actually Lust on the pull. There will be such fights, for sure; but there will also be fights that have specific demands for Lust at very particular times.
This is incorrect. The ring allows you to benefit from your Timewarp even with a sated debuff. I tested it 2 days ago on beta.
This ring is incredibly overpowered and will certainly be nerfed.
Those are incorrect. There is not a single accurate sim for any spec currently. If you weren't absolutely terrible at this game you'd immediately know this chart is completely wrong. Do you play this game at all?
No. We already have IF and if you think you need to move that much, you're terrible at this game and have no idea what you're doing.
6-8m is fairly common on progression bosses, as others have pointed out, and in progression unless you literally have a perfect raid, even late burns won't kill the boss within 40s unless the boss is trivial (and legendaries basically don't impact a kill, even with executes and lust that'd require a ~3 minute kill time which isn't going to happen except on trivial bosses).
Common sense is sufficient proof here. A lot of people don't seem to understand how you can game this ring. In virtually all cases it guarantees 2 TWs, in many cases it will give you 3-4 in progression.
It's not going to be a 2% DPS increase. You can do napkin math to prove this false. Even if you say 2 lusts in 6 minutes (you pop and then re-pop later), you're gaining ~25% more time for 40s of the fight, at 6 minutes that's 2.7% from the time gained alone, and since you'll likely be able to get 3 within a 6 minute fight, that's minimum 5.4%. That's assuming a linear damage curve which is definitely not the case, so stacking with CDs is likely far more potent (like saving Ps for a later lust given the long recharge).
Last edited by BiggestNoob; 2016-08-26 at 11:53 PM.
Those sims posted at the beginning make zero sense.
How is it supposed to be possible that a 40 second 30% haste buff only increases your dps from 280k to 288k?
I really really really really really really REALLY doubt that. ESPECIALLY as 450s sim gets two additional TWs.
Just a single Time Warp causes a MASSIVE increase in DPS for me. A second one's increase isn't going to be as high because you can't line the cooldowns up as well, but it sure as hell isn't that miniscule.
This is why I don't blindly trust sims. If sims say that something is a 5k dps loss but in practice I have 10k more DPS doing it, I do what gives me 10k more DPS.
Last edited by mmoc06f0881615; 2016-08-27 at 12:19 AM.
I think you're actually retarded if you take farm into account. Nobody cares about farm except for showing how big your RNGdick is on WoL's. Progression is the only important thing, and if in progression lust is used in execute or add phase, then the ring will be mediocre at best. I progressed extremely hardcore on HFC and let me tell you there wasn't a single fight we lusted on pull. Sometimes in the middle, sometimes in very intense phases, most of the time in execute.
The main use of this ring will be to show your dick in farm periods, but it's use when it actually matters, in progression, will be limited at best. My fellow mages and myself have already concluded we're going after the wrist leg first, by far.
lol the TW ring isnt even our best legendary, for ST its the pyro ring, especially after it got buffed and for aoe its the dragon's breat legendary, if its oh sooo OPthen why isnt it our best legendary?
the only problem i can see with the TW ring is that it apparently drums bypasses the debuff as well with the ring and needs to be fixed
Last edited by mmoca748dddcc2; 2016-08-27 at 12:36 AM.
Lust on pull is optimal if it's not necessary somewhere else, simply because every trinket, your pre-pots and also every cooldown lines up perfectly for it. It also is optimal against hard enrage fights where you need to beat a specific timer.
This legendary wasn't in HFC so I'm not sure why that would be relevant.
I wouldn't be surprised if pyro legendary is the best, but it won't be too long until you can use both, you know.
I don't know how your guild progresses but that's not how progress works mate. Lust is not a dps cooldown, it's a oh shit we can't pass this phase otherwise cooldown. You use not because it's optimal with dps, you use it when you cannot otherwise progress in the fight, and once you're familiar with the phase, you start again and you don't use bl on that phase to push even further.
I'm using HFC as an example because it's actually the most recent exemple we could use it for, without actual experience in legion, Christ, are you familiar with examples?