Destruction was garbage in pvp the whole expansion because of pve, affliction was broken as fk during the first months of 6.2 because of pve. Get real, raiding has single handedly fucked over every other aspect of the game at some point. It's always been like that. From broken pve gear to op abilities getting buffed even farther because random dragonslayer does 5% less dmg than the rest and cries like a little bitch.
Last edited by Livevil; 2016-08-24 at 09:21 AM.
Ever since teh latest round of nerfs aff doesn't feel all that strong anymore. We're still reasonably tanky I guess, but my damage is incredibly poor in BG's. I need 2 full rounds of dots before people even get close to falling down. Compared to my feral who just applies bleeds and brutal slashx3 and they're dead.
What good is being immortal if the dmg is pretty much ignorable...
EDIT: with damage I mean capability to kill. Sure topping the scoreboard is nice but who gives a fuck honestly. In 1vs1's I take FOREVER to kill someone.
Great so you can do a bunch of damage in a random bg as a dot class, congrats. Dot classes have always been able to top charts it's not impressive or an actual measure of how a class is currently fairing in end game. None of our dots do any kind of damage unless we are able to stack 5+ UAs on someone. Even then they just get dispeled without much consequence since the nerf. And isn't it a bit ridiculous that we have to chain cast that much just to do any kind of damage?
As affliction, to actually kill someone, you need to hardcast multiple UAs into a single target. The rest of your dots don't really tick hard enough to be a threat, and can be dispelled with zero consequence (even less since they massive nerf to UA).
Mages are mobile, but more fragile. Warlocks are highly immobile, but are much hardier. If you start to remove the tankiness of warlocks, you have to give them back mobility or you pretty much just destroyed the whole class in PVP.
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And now, how much of that is useful damage? It's like padding the meters in raids, throwing dots/cleaving useless targets. Click, tab, click, tab, click, tab, click... most of the damage just gets healed back up by healers sneezing out random AoE heals.
Affliction's survivability may have needed a nerf, but the nerf to their intellect was simply over the top. They're absolutely not useless, but their pressure is not enough to make spread pressure comps viable compared to burst comps. Not anymore.
Of course, though I don't agree on mages being mobile; heck, they barely have insant casts and are practically 2 shot by anything melee.
Clonan has a point though. I wouldn't call it padding though; the spread damage is useful in the sense that it allows you to generate shards to burst down a target. That said, the int nerf was odd. Maybe relic balance?
How are warlocks in myth raids by the way? I have both a mage and lock and haven't decided with whom I'll raid.
Someone posted in one of the PVE threads that destro was middle of the pack dps and Aff and Demo were bottom tier.