Azortharion, if you are going to argue based on facts then please drop the assumption that a player can perform as well in a real raid situation as a computer can in a simulation, that just isn't happening.
"Mine is bigger" topic here.
Lets assume the simulations run by theorycrafters are correct (They always try to get the more accurate result but they don't always succeed).
We can accept one of the specs has a higher potential dps ceiling than others, but as combats aren't always the same (different people(class chars), rng numbers, different tactics, latency, skill... ) results in real combat will never be the same than simulation (where the conditions are defined at start and not changed).
So, best spec is not the one who has the higher dps potential, it is the one who helps you achieve the result you want easier (or fastest, or with less damage received or...)
No MM would do more DPS, because if you play MM your raidlead will find someone else to do the movement job, simple as that. And that is what is not taken into consideration.
BTW. im not saying that BM is the way to go, or is better than MM, i just think some advantages of Bm are underestimated in the discussion.
Last edited by mmoc5265a260e8; 2016-08-24 at 01:32 PM.
@Azortharion: yeah, you're right about being a burden, but by your logic, not playing the best class/spec combo is also a burden. By your logic, every DPS should be rerolling Subtlety, Shadow, or Fire right (or whatever the best class/spec is at 100, I'm not even sure right now)? Do Hunters bring any raid utility that justifies them getting a raid slot over one of these?
There has to be some amount of reasonable flexibility in a raid to allow people to play what they want within some margin or you end up with a raid full of one spec/class and probably a lot of relatively unhappy people. Does this mean that I'm playing BM in legion? Nope, I rerolled a Shadow Priest!
Last edited by Ute; 2016-08-24 at 01:55 PM.
The answer to that would be that for the sake of loot distribution a raiding guild will prefer to have more of a spread in the classes they bring. That doesn't mean stacking won't happen to some degree, we saw it with Aspect of the Fox in WoD before that was removed, and maybe there will be some new mechanic in Legion that makes a certain spec or class really strong.
Guys can you pls tell me tldr version of your discussion
I am arguing for Marksmanship from a basis of mechanical superiority, not DPS. Mechanics are what kills encounters, the movement argument is incredibly small compared to the mechanical advantages of MM. There are no fights that require 75% movement either, hyperbolic examples don't make a point. Please point out to me a fight in Emerald Nightmare where this is even vaguely the case.
- - - Updated - - -
This is a silly argument too, given that it is very easy to outperform simulations, and most/many people do. Not everyone does, but Beast Mastery being so fucking easy on any # of targets does not make it more mechanically superior. Just means you might do more DPS than a sucky hunter on Nythendra.
Hunter Guidewriter for Icy-Veins
Beast Mastery - Marksmanship - Survival
Twitch - YouTube - Hunter Discord - Personal Discord
But they could right? Is there really a reason (other than wanting some sort of DKP system) to not use personal? I know Bliz has implied that personal is the best system for gearing players (the impression I got anyway).
Because efficiently spreading loot is important to the raid. You might want to funnel gear towards tanks so they don't flop over early on and then prioritize dps over healers so you can beat timers. Personal doesn't let you do that.
99.9% of playerbase will be significantly better geared than required for each mythic boss than needed, so even with a suboptimal spec you will kill the boss and are most likely only limited by uneven skill levels among members and are waiting for people to stop failing mechanics.
Play what you want unless you're fighting for top3.
True, there is no 75% movement fight.
But let us do it concrete:
What are the percent-numbers per boss the MM has to move waiting with aimed shot not beeing able to use (and loosing it)?
I think those numbers could bring some calculability, particularly for people who are scared due to movement situations.
Anybody here who dares to do some numbers..?
Last edited by bumbumboris; 2016-08-24 at 04:08 PM.
It's literally irrelevant (and not really calculable), Marksmanship could do 10% less in sims with no movement and it'd still be the pick for raiding.
Hunter Guidewriter for Icy-Veins
Beast Mastery - Marksmanship - Survival
Twitch - YouTube - Hunter Discord - Personal Discord