Skipping suramar and treasures only to do them last week before raids open because artifact knowledge doesn't even give you 1 extra trait but keep believing otherwise.
Skipping suramar and treasures only to do them last week before raids open because artifact knowledge doesn't even give you 1 extra trait but keep believing otherwise.
Sorry but you didnt illustrate nothing.
It is a bad design, and is not unworthy even for skipping 2 dungeon, only sarumar with 5 AK trait is +45k AP vs 15ish.
Last edited by mmocbfa8dc246d; 2016-08-24 at 10:32 AM.
You can gain more AP in a shorter time by just spamming heroic dungeons with a competent group. If you don't care about the gear from Arcway/CoS you're literally better from an AP per time PoV by just never accepting the quest that sends you to Suramar. If that's what you care about, just don't do it, ever, for the whole expansion.
Or be not irrational and realize that an "extra" 30k AP, (remember, it's a loss in AP per time) is a drop in the bucket compared to the 65,256,230 AP it takes to max a single artifact. You're ludicrously better off unlocking the ability to get gear like this http://www.wowhead.com/item=137419/c...onus=1552:3412 this http://www.wowhead.com/item=134542/j...onus=1552:3412 and this http://www.wowhead.com/item=134488/s...onus=1552:3412 ASAP, before you hit relevant content like mythic Xavius and mythic Gul'dan.
Have you even done the CoS/Arcway grind on beta? It takes an absurd amount of time to unlock.
http://us.battle.net/forums/en/wow/t...page=5#post-91
Watcher just clarified it.
still means we have to delay at least treasures and class hall quest till mythic+ open cuz u dont loose any efficency in regular mythic dungeons without the 3rd relic
Just so we're clear, an extra 30k AP will not be 2-3 more traits for a dedicated player by the time mythic EN comes out. That will be like ~6% of an trait. I expect to be roughly at 30 traits by day 29 of the expansion. The amount of AP needed to go from 30-31 is 546,000.
Lol no. Treasures are not worth the time it takes to walk up to the box and click it, and your dps directly affects the speed at which you do content, which means way less AP.
It's like arguing with climate change deniers. The testing and the science behind it just doesn't support what you guys are saying.
*shrug*
Not an exploit anymore, but still potentially bad design if any of the quests can be finished by just turning them in, they're almost instant - nothing a heroic dungeon run can ever compete with.
Obviously delaying a whole connected questchain might be a bit pointless if the artifact power rewards are not too high but end of chain quests that give a high reward might well be worth keeping in your quest log till artifact power goes to 25.
Then doing things like storing up 25 dailies to turn on once the expansion releases would be the same exploit. But Blizzard doesn't break the exp gain from that. If someone wants to delay doing the most important zone for 3 weeks that's on them. Ion Hazzik just shut you down as well.
Last edited by Tharkkun; 2016-08-24 at 03:32 PM.
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Essentia@Cho'gall of Inebriated Raiding.
http://us.battle.net/wow/en/characte...ssentia/simple
http://masteroverwatch.com/profile/pc/us/Tharkkun-1222
Most of the big AP items from Suramar were changed to award between 500 and 1k base AP. While that's a decent amount, it's worth keeping in mind that the daily heroic dungeon reward is 400 base AP (not counting random drops in the dungeon itself), so in the long run the 'big' Suramar treasures are only worth a couple extra daily heroic dungeons. It doesn't seem worthwhile to delay Suramar progress just for that. Same goes for the class hall and endgame artifact quests.
AP from treasures is super weak even with the boost from AK. 10-20 AP just isn't a useful amount relative to the AP you need to progress, even when boosted by 24,000%. They may be somewhat useful if you've already done all available AP world quests and the daily heroic, but even a non-daily heroic gives 100 base AP.
Is it the same? Storing dailies to turn in will make you reach max level a few hours earlier than most. They won't have any big advantage in terms of power, they just get to start dailies and such a bit earlier. Most players will catch up in a matter of hours, or at least in a day or two. Artifact traits can actually make a difference, though, and can take a significantly longer time to catch up even with Artifact Knowledge. You get more passive buffs to your spells.
Now, I'm personally not someone who cares if people choose to take advantage of that. It's their way of playing and that's fine. But let's not pretend it's even remotely close to being the same thing as storing a few quests to get an hour head start on reaching max level.
Except Blizzard just clarified that it won't give you the advantage that the OP stated. It will save you at most a few hours of questing for AP, if that, but it will stunt your progression in other places which you need which will put you behind. So yes, they are basically the same.
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Essentia@Cho'gall of Inebriated Raiding.
http://us.battle.net/wow/en/characte...ssentia/simple
http://masteroverwatch.com/profile/pc/us/Tharkkun-1222
Keeping the treasures (excluding suramar ones)is entirely useless :
Yes they scale buy they only have 5-50 AP range, that means at rank 25 they'll give around 1.2-12k AP each.
At that point one heroic dungeon is going to give you nearly 10 times more than one of those.
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TLDR don't bother too much with treasures, they are rather useless even early on.