Vivify only proc mastery on the main target. If vivify would proc on all 3 targets then maybe.
Vivify only proc mastery on the main target. If vivify would proc on all 3 targets then maybe.
Effuse is literally only there to begin a soothing channel if you need or want it, imo. The only other time I find myself using effuse is if I already have ReM and Enveloping on a target and they still are dropping instead of stabilizing or rising in health and no other targets are damaged at the time.
So no, it's not useless, but it's definitely not our most prominent heal.
Hotfixes today are either make no difference in total hps, to a slight hps increase depending on your talent build.
The real take away is mastery gear feels less shit, and haste gear is slightly worse for mistweaving.
Last edited by Supliftz; 2016-08-24 at 03:09 AM.
With rem on cd we are looking at a 16500 more mana used per min. Wich is very neglectable when regen 44k mana/5.
It will affect RT more tho.
Last edited by mmocdf23fc3447; 2016-08-24 at 04:43 AM.
Last edited by Supliftz; 2016-08-24 at 06:01 AM.
SO what are your thoughts? MW viable for raids?
MW has never been as good as they are in 5man as they are now. The removal of Chi made their singletarget not sacrificing the group healing.
I feel the same as you and I'd love to hear why Mistweavers are poor in Dungeons. I've found Mythic 5 mans to be easier on my Monk than my Shammy or Paladin.
Monks have a great Tank CD. An AoE Stun. Hard CC and all the tools for everything thrown at them. I think they're more than fine for Mythic 5 mans.
So I'm finding some conflicting info online - does Mistweaver still require melee in Legion, or is it viable at range?
Depends on your playstyle. Without RT and SotC you don't need to be in melee but I highly recommend it. We are flagged as "melee healer" and don't get targeted by most of the ranged boss abilities so we have to move a lot less.
And some kicks on the boss in downtimes are always nice to have.
They get stronger in close combat, really no reason to not be in their either. You do good dps while in melee. All your heals are castable at range.
i believe the way it works is:
boss has ability which targets ranged players (felseeker is an example)
> boss checks to see if monk is at range or melee
> if monk is at range the ability can target monk = felseeker can be cast on monk
> if monk is in melee the ability cannot target monk = felseeker cannot be cast on monk
similar to paladins in legion, we will be hit by things like felseeker if we are sitting at range, however if we're in melee we wont be targeted by it