blood talons beats the other choices by far
blood talons beats the other choices by far
So what's the general consensus on Feral for Legion?
Mid-tier ST
Mid/Bottom tier AoE
Top tier Utility
Top tier Mobility
Savage roar is considered top tier utility?
What are rogues then. Top top tier?
First three expansions, we wanted to be viable and competitive. Then, we had loud Ferals clamouring for a complex dps rotation. The ones rooting for flexibility were sorta not listened to.
Now, we have talents that let us perform a fairly complex dps rotation. But the problem is this: We now HAVE to choose that build to stay competitive.
That means that we are less competitive in pvp. We have less margin for error in pve, risking lower dps output. For some inexplicable reason, we do far less consistent aoe dps.
But at least we now have THE most complex and tight dps rotation in the game (unless you gimp yourself with worse talents). Gratz to those who wanted that.
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Anyone have a good talent/artifact route? I didn't really look into them and don't know what should I go with. Can anyone help?
Also with leveling, should I just spend the first 13 points on Guardian to level up?
Btw why do you guys say that feral is not so good now? It's top 3dps behind rogue and mage apparently. I can't link yet, but I saw it on a raid chart.
Last edited by Dizson; 2016-08-24 at 03:12 PM.
On the feral discord there's a pinned artifact route. I'm hopeful that if they don't do final tweaking passes before artifacts that they'll give us a free artifact respec ... they really don't seem to know how to tune us without a pretty big shift...
Not the best person to ask on the second but I would ask yourself how often you really intend to tank, and if you are on some sort of short-timer rush to level/do the dungeons that you need to skip a dps queue (which is not wasted time if you're questing during the wait.)
My personal frustration with feral after coming back from a break is that, in order to be behind mages and rogues, I have to watch more timers, press more buttons, and cry if I mess any small thing up in my 'rotation' on top of watching for mechanics in the raids. We had one very brief reprieve from that pattern, I think. And they just plain don't broadcast their plans for us!! I mean, how blindsided was everyone by Guardians on Tuesday?? And when was the last time we saw an actual post about Legion ferals?
Makes me so nervous about artifacts.
I don't think feral is in a very(aka wod) bad spot, but it is a worse-preforming version of rogue even in the things it does best, while rogue pretty much excels in both our strong AND our weak aspects... + it does that with far less effrot invested(which actually matters a lot for progress, so you could better concentrate on actually doing the fight and not on managing your near infinite amount of fun buffs/debuffs/snapshots/whatnot with the lovable mess that is li-sr-jw-bt-t19 4p).
But with all that said I still think it is a big step forward, and with slight tweak to allow more focused burst on demand feral could actually be pretty attractive.
Maybe something like... make elune's grace also increase FB damage by 50%(not just for the duration, at all times), which will create a focused burst talent option instead of this currently dead talent that it is.
So are Ferals for Mythic+ out of the question?
Feral is fine for mythic+ so long as you bring other aoe specs to compensate for your aoe deficiencies. You certainly don't want a party made up of a feral druid, an assassination rogue, and a shadow priest.
http://obsidianguild.com/sims/results_html.html
I mean, barely edging out a rogue spec that also has massively better cleave/aoe, not to mention cloak of shadows soaking. Doesn't help combat is far more braindead to play than feral for similar results.
Feral and shadow priest should have distinct advantages for their skill ceiling and ramp up.
Affliction warlocks should also be up there, it's a freaking long ramp up, pure dot spec with no burst whatsoever. What's the point of ramp up dot classes when frontloaded direct damage classes are putting out similar or better numbers.
Last edited by Lucrece; 2016-08-24 at 06:18 PM.
Guys what will be the difference between Blood Talon builds and non Bloot Talons? I really hate Blood Talons!
It was already the best one before Black Caturday when it got buffed along with bleeds. It is going to be substantially higher now but I have not seen the new Sims. It's not that hard with the right add ons and can be fun for a change of pace but setting up your UI just right is crucial.
However trying to shoe horn a BT rotation into the mechanics of a fight is often less than optimal.
there is a great Bloodtalons weakaura in my druid weakauras pack. It shows a faded out bloodtalons icon when you've talented into bloodtalons to remind you to use it. When you proc predatory swiftness it shows that buff, and when you consume it and proc bloodtalons it shows you the BT buff duration/stacks.
https://wago.io/p/Dennisdkramer
The only other thing you need to be good with bloodtalons is maybe something to show how strong your bleeds are so you know when to overwrite weak ones and not touch strong ones. I haven't set this up in my UI yet but there are weakauras out there that do this
Uberauras - Dynamic Weakauras for all Classes and Specs
**UPDATE IN PROGRESS**
https://wago.io/5F4Ucz3RN
Lol if you don't like BT now you would have hated feral back when we had trinket snapshotting and Rune of Reorigination and shit on top of BT (then the much cooler named Dream of Cenarius). Those were the days. Honestly playing feral without BT makes the spec virtually mechanicless. It just becomes a builder/spender class.
You traded trinket snapshotting for snapshotting with a savage roar that not only costs you a talent slot, but costs more resources for less duration to boot, and juggle that around bleeds that last 2/3 if the time they used to last thanks to Jagged Wounds.
Legion feral is easily the hardest incarnation of feral to date.
Last edited by Lucrece; 2016-08-25 at 07:15 PM.