1. #4881
    Quote Originally Posted by thefatty01 View Post
    Well I haven't played 110 pvp on warrior, but right now nothing can be balanced because its just the pre-patch. Why the made it 3 weeks long, though... not entirely sure.
    This is true, Arms on live atm is not the same play as a pre-made 110 pvp realm full artifact toon hitting the class hall training dummies. I'm going Arms anyways because I like how it plays much better than Fury. I believe there will be many more balance changes as we go, because of how powerful artifact and legendary items are. PvP is it's own animal now, they will just adjust it as they see the overall numbers.

    On live I can do much more damage as Fury on a dummy. I tested both Fury and Arms on the beta dummy with full artifact, and they were almost the same single target.
    Last edited by thatmikeguy; 2016-08-25 at 06:03 PM.

  2. #4882
    Quote Originally Posted by Holofernes View Post
    with your test u should get exactly the same amount of procs with or without dauntless. 125 procs means that u spent 19,2 k base rage. (125/0,65 %), 20 k baserage would yield 130 procs on average, so i think everything is ok with dauntless? And simcraft gets lower value compared to overpower for dauntless because u rage cap by casting only slam. Did you make sure that your simcraft not using overpower, and had it the same amount of slam casts, so the sim endes after like 5 k slams not after x amount of time?
    Rage capping doesn't matter when testing only tactician procs, only rage spent. Not that it was capping anyway, since the sim was waiting 23.39% of the time while using dauntless.

    In the sim I did, it was a 600 second duration fight with 50k iterations. Slam was casted 339 times using dauntless and 271 times using overpower as the talent of choice. Again note that only slam was used, so it was effectively testing dauntless vs nothing. The 2 builds had within .1 procs of each other, despite an additional 68 slams being casted when using dauntless. Dauntless should've had ~44.07 procs, whereas nothing should've yielded ~35.23. Instead they were both at 35.3/35.4.

    Tactician does still go by the base rage cost of an ability, but simc seems to only be going by rage spent, rather than the base rage cost. This devalues dauntless by a lot. You can try it yourself. Just change the action priority list to only be what follows.

    Code:
    actions=auto_attack
    actions+=/run_action_list,name=single
    
    actions.single=slam
    Last edited by Anuibus; 2016-08-25 at 06:51 PM.

  3. #4883
    I just simmed Dauntless Slam test too and have exact same results as you are. Honestly, I expect Dauntless to be on part with Overpower on proper sim if not higher.
    Last edited by ReD-EyeD; 2016-08-25 at 07:22 PM.

  4. #4884
    Just a quick thing. Execute is not worth using. That was all.

    (This is obviously with my latest sim results, things may change, and most likely will change, that's just how things are right now at this moment)
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  5. #4885
    Quote Originally Posted by Warriorsarri View Post
    Just a quick thing. Execute is not worth using. That was all.

    (This is obviously with my latest sim results, things may change, and most likely will change, that's just how things are right now at this moment)
    So I can take it off my bars and replace it with a Hamstring/FR/CS macro?! Yei!

  6. #4886
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    Quote Originally Posted by Warriorsarri View Post
    Just a quick thing. Execute is not worth using. That was all.

    (This is obviously with my latest sim results, things may change, and most likely will change, that's just how things are right now at this moment)
    Even at 110?
    That's a deal breaker for me... Execute is one of my favorite Warrior Abilities. I hope they do set things straight.

  7. #4887
    Quote Originally Posted by Warriorsarri View Post
    Just a quick thing. Execute is not worth using. That was all.

    (This is obviously with my latest sim results, things may change, and most likely will change, that's just how things are right now at this moment)
    LOL, seriously? So fury can't use it without Juggernaut stacks and Arms just doesn't use it.

    This. Is. Impressive.

  8. #4888
    What am I dumping rage into though?

    Cost Dmg Dmg/Rage
    10 162% 0.162 Execute
    20 210% 0.105 Slam
    15 164% 0.109 Focus Rage
    25 183% 0.073 WW
    25 238% 0.095 WW FoB
    20 327% 0.164 MS
    10 375% 0.375 Overpower

  9. #4889
    Quote Originally Posted by Phanuel View Post
    What am I dumping rage into though?

    Cost Dmg Dmg/Rage
    10 162% 0.162 Execute
    20 210% 0.105 Slam
    15 164% 0.109 Focus Rage
    25 183% 0.073 WW
    25 238% 0.095 WW FoB
    20 327% 0.164 MS
    10 375% 0.375 Overpower
    MS is more rage per damage than Execute lol

  10. #4890
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    Quote Originally Posted by Phanuel View Post
    What am I dumping rage into though?

    Cost Dmg Dmg/Rage
    10 162% 0.162 Execute
    20 210% 0.105 Slam
    15 164% 0.109 Focus Rage
    25 183% 0.073 WW
    25 238% 0.095 WW FoB
    20 327% 0.164 MS
    10 375% 0.375 Overpower
    Execute isn't meant to be used at 10 rage, it's supposed to be 40 to get the full power of the hit inside colossus smash.

  11. #4891
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    can someone post these issues in US class beta, i feel that we are talking to a wall here.


    makes my heart ache that its worthless to use execute at 20%, i mean, its our fantasy ability right :/?

  12. #4892
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    Rofl no execut now? omg Build FR is Cancer, plz delete/rework this fucking talent !

    War Arms build FR => "no need" a "real" filler, no need use execut, and hardspam a control spell to up dps wtf?! it's Warrior spe srsly?! or a fucking bullshit 13th Class #sarcasm

    Blizz create many class #cool, but their work on "old" class is sometimes very crappy...

    /angry

  13. #4893
    Quote Originally Posted by Phanuel View Post
    What am I dumping rage into though?

    Cost Dmg Dmg/Rage
    10 162% 0.162 Execute
    40 648% 0.162 Full Execute
    20 226% 0.113 Slam
    20 271% 0.136 Slam + Trauma
    15 164% 0.109 Focus Rage
    25 183% 0.073 WW
    25 220% 0.088 WW + Trauma
    25 238% 0.095 WW FoB
    25 286% 0.114 WW FoB + Trauma
    20 327% 0.164 MS
    10 375% 0.375 Overpower
    Slams does 226% weapon damage, changed it for you.

    W/Dauntless
    Cost Dmg Dmg/Rage
    08 162% 0.202 Execute
    32 648% 0.202 Full Execute
    16 226% 0.141 Slam
    16 271% 0.169 Slam + Trauma
    12 164% 0.137 Focus Rage
    20 183% 0.092 WW
    20 220% 0.110 WW + Trauma
    20 238% 0.119 WW FoB
    20 286% 0.143 WW FoB + Trauma
    16 327% 0.204 MS

    Artifact buffed w/Dauntless
    16 260% 0.163 Slam
    16 312% 0.195 Slam + Trauma
    20 210% 0.105 WW
    20 252% 0.126 WW + Trauma
    20 273% 0.137 WW FoB
    20 328% 0.164 WW FoB + Trauma
    16 376% 0.235 MS

    16 489% 0.306 MS + Shattered Defenses
    52 1,223% 0.235 MS + Shattered Defenses + FRx3
    08 211% 0.263 Execute + Shattered Defenses
    32 842% 0.263 Full Rage Execute + Shattered Defenses
    09 489% 0.543 MS + Shattered Defenses + Precise Strikes
    45 1,223% 0.271 MS + Shattered Defenses + Precise Strikes + FRx3
    05 211% 0.422 Execute + Shattered Defenses + Precise Strikes
    18 842% 0.468 Full Rage Execute + Shattered Defenses + Precise Strikes
    Last edited by Anuibus; 2016-08-26 at 05:06 PM.

  14. #4894
    I can't see Arms lasting much longer in its current state.

    The FR spam and poor damage of our iconic abilities has to be adjusted imo.

  15. #4895
    Deleted
    Quote Originally Posted by Warriorsarri View Post
    Just a quick thing. Execute is not worth using. That was all.

    (This is obviously with my latest sim results, things may change, and most likely will change, that's just how things are right now at this moment)
    If this goes live that's an enormous design flaw

  16. #4896
    Keep in mind that MS, Slam and Whirlwind also get flat 15% damage buffs via artifact traits, bringing their base values up to 376%, 260%, and 211% respectively. Execute gets no such flat bonus, receiving +15% crit chance instead. Once you factor in Trauma and FoB, Slam becomes 312% weapon damage and WW 328%.
    Last edited by volgon; 2016-08-25 at 09:34 PM.

  17. #4897
    Quote Originally Posted by Anuibus View Post
    Rage capping doesn't matter when testing only tactician procs, only rage spent. Not that it was capping anyway, since the sim was waiting 23.39% of the time while using dauntless.

    In the sim I did, it was a 600 second duration fight with 50k iterations. Slam was casted 339 times using dauntless and 271 times using overpower as the talent of choice. Again note that only slam was used, so it was effectively testing dauntless vs nothing. The 2 builds had within .1 procs of each other, despite an additional 68 slams being casted when using dauntless. Dauntless should've had ~44.07 procs, whereas nothing should've yielded ~35.23. Instead they were both at 35.3/35.4.

    Tactician does still go by the base rage cost of an ability, but simc seems to only be going by rage spent, rather than the base rage cost. This devalues dauntless by a lot. You can try it yourself. Just change the action priority list to only be what follows.

    Code:
    actions=auto_attack
    actions+=/run_action_list,name=single
    
    actions.single=slam
    well its only the sim thats using a wrong formula than, so nvm. i initially read you as u had discovered that behaviour ingame.

    - - - Updated - - -

    from the number in the tables postet above fr has a lower dpr than execute? so only ms beats execute in dpr, meaning that execute would be used if ms is on cooldown during cs window?
    from how i understand these dpr numbers postet, execute simply exchanges fr in execute phase?

  18. #4898
    Quote Originally Posted by Anuibus View Post
    Failing to spend rage is irrelevant as far as tactician resets are concerned. Over the course of 50 minutes on a dummy, I spent 16,000 rage including dauntless (20,000 base rage) and was able to proc tactician 125 times. Rage capping in that scenario really means nothing, as not spending rage won't proc tactician. The whole purpose of that test was to prove that dauntless still goes by the base rage value of the ability, and for that the only thing that matters is how much rage you spend and how many times tactician procs as a result.

    Then I simmed a 10 minute fight casting only slam to prove that simc was incorrectly going by the reduced cost of the ability as opposed to the base cost, devaluing dauntless.

    http://us.battle.net/forums/en/wow/t...ge=26#post-505
    Life was so much easier before I saw this.

    https://github.com/simulationcraft/s...9073d7772d38a1

    http://downloads.simulationcraft.org/?C=M;O=D

    top download will fix this. A lot of things had to be moved around to make it function, as blizz must be using some mad hacks to get it to work on their end.

  19. #4899
    Yeah, I'd still use execute since the DpR is still over everything else that doesn't have a CD. And if I was under DC then I'd also be mashing FR.

    But I haven't really played the class in 2 years so I'm probably missing something here.

  20. #4900
    Dauntless has been fixed in SimC.

    Edit: Col beat me to it, breaking his self-imposed exile from MMO-C.

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