1. #3541
    Quote Originally Posted by Uzkin View Post
    Nope. Blizzard took away the option for destro to go fully pet-less (competitively), even though the playstyle was quite well-established (and loved) by now. At the same time, they gave MM hunters and Frost mages the option to go fully pet-less (Lone Wolf and Lonely Winter, respectively), even though these specs have traditionally used pets. Because Blizzard loves giving the middle finger to warlocks class fantasy.
    MM was supposed to be completely pet-less, wasn't it? I thought the ability to call a pet (and Lone Wolf) was added back after some complaints and QQ.

    As for Frost, it depends on what you mean by 'traditionally'. The Elemental was only added as a permanent pet in Cataclysm (or maybe late Wrath) IIRC.

  2. #3542
    Deleted
    Playing with destro briefly the spec has incredibly long cast times and feels slow. Anyone able to provide an opinion on whether the spec will be effective in a fast chain pull environment specifically legion challenge modes? I assume the spec has perhaps unparalleled cleave/ae potential but that's rather academic if the target is dead already or moved out of range or any number of reasons that would have a negative impact on a class with long cast times
    Last edited by mmoc877b2d3d8f; 2016-08-25 at 05:38 PM. Reason: Auto swipe correction

  3. #3543
    Quote Originally Posted by spaceape View Post
    Playing with destro briefly the spec has incredibly long cast times and feels slow.
    Do you mean "Chaos Bolt has a long cast time"? Because the rest of the spec is pretty much the standard cast speeds of any caster spec - 2s filler and some 1.5s stuff.

    In fact, once you've got the artifact, Incinerate actually becomes the fastest filler in the game!

  4. #3544
    Quote Originally Posted by Baconeggcheese View Post
    It's a cleave talent, so you'll lose damage if you don't have anything to cleave. From what I understand its basically like having your imp out but nothing talented in that row if you use gosac on ST.
    From my testing on ST (ursoc, nythendra) and sims I've seen its not quite that big a delta. Take with grain of salt as I can't vouch for sims and own testing is small sample size, but seems like imp is about 11-12% of single target dmg and service imp is another 6% or so. Demonic power on a single target seems to be in the 15 to 16% range.

  5. #3545
    The shard cost to doomguard/infernal/grimoire demon NEED TO GO. Rain of Fire needs to be a 2 shard cost and condense its duration to 5 seconds.

    Conflagrate also needs to hit harder if it's going to be our only mobile damage. Warlock is trash in PvP right now.
    Last edited by Lucrece; 2016-08-25 at 08:32 PM.

  6. #3546
    Brewmaster Uzkin's Avatar
    10+ Year Old Account
    Join Date
    Jan 2011
    Location
    Finland
    Posts
    1,299
    Quote Originally Posted by bio347 View Post
    Do you mean "Chaos Bolt has a long cast time"? Because the rest of the spec is pretty much the standard cast speeds of any caster spec - 2s filler and some 1.5s stuff.

    In fact, once you've got the artifact, Incinerate actually becomes the fastest filler in the game!
    It's mostly due to the removal of baseline Backdraft, removal of baseline -0.5 sec Chaosbolt, removal of -0.5 sec GCD modifier, removal of baseline Shadowburn, and removal of near-zero-GCD Havoc. The feeling of slowness doesn't arise as much from the cast times as it does from the increased... monotonousness of the legion mechanics. The WoD/MoP design had the spec-appropriate chaotic/hectic spam phases interwoven with the destructive unleash phases. The legion design certainly feels less intriguing, less fun, and less conforming to the spec identity in comparison, lacking both in the "hectic spam" and "big OOMPH" moments. The new AoE feels very slow as well, whereas it used to be a fun combination of fast builder and slow hard-hitting spells.

  7. #3547
    Quote Originally Posted by Uzkin View Post
    It's mostly due to the removal of baseline Backdraft, removal of baseline -0.5 sec Chaosbolt, removal of -0.5 sec GCD modifier, removal of baseline Shadowburn, and removal of near-zero-GCD Havoc. The feeling of slowness doesn't arise as much from the cast times as it does from the increased... monotonousness of the legion mechanics. The WoD/MoP design had the spec-appropriate chaotic/hectic spam phases interwoven with the destructive unleash phases. The legion design certainly feels less intriguing, less fun, and less conforming to the spec identity in comparison, lacking both in the "hectic spam" and "big OOMPH" moments. The new AoE feels very slow as well, whereas it used to be a fun combination of fast builder and slow hard-hitting spells.
    Dude didn't say "spec feels slow compared to how it used to be" or anything remotely like that, though. He said it has long cast times, which is simply objectively untrue (at least in the plural). CB has a long cast, sure, but the rest of the spec is pretty standard baseline and only gets quicker with talents and artifact traits.

    Also, I should correct myself: Balance druid Solar Wrath is the fastest filler, artifact'd Incinerate is the second fastest.

  8. #3548
    Deleted
    Quote Originally Posted by spaceape View Post
    Playing with destro briefly the spec has incredibly long cast times and feels slow. Anyone able to provide an opinion on whether the spec will be effective in a fast chain pull environment specifically legion challenge modes? I assume the spec has perhaps unparalleled cleave/ae potential but that's rather academic if the target is dead already or moved out of range or any number of reasons that would have a negative impact on a class with long cast times
    There are no legion challenge modes, but Mythic+. It's different because a) mobs hp and dps scales up the higher + you go, so generally things live longer and b) You are not that pressed on time any more since you "only" have to make a certain set time (basically just achieve the equivalent of what was "gold", anything quicker does not give additional reward/fame).

    That's why destro is actually quite strong until around Mythic+5, when you see destro drop off relative to affli, because of quicker, more effective sustained AOE. Both ARE completely viable for Mythic+10 (all that counts outside of fame)

  9. #3549
    Quote Originally Posted by Socronoss View Post
    There are no legion challenge modes, but Mythic+. It's different because a) mobs hp and dps scales up the higher + you go, so generally things live longer and b) You are not that pressed on time any more since you "only" have to make a certain set time (basically just achieve the equivalent of what was "gold", anything quicker does not give additional reward/fame).

    That's why destro is actually quite strong until around Mythic+5, when you see destro drop off relative to affli, because of quicker, more effective sustained AOE. Both ARE completely viable for Mythic+10 (all that counts outside of fame)
    Not all mythic+ dungeons the same in terms of number of AoE pulls vs 2-4 mob pulls, and affixes change how you need to dps. For example you don't really want to aoe on necrotic. So I think we want to be careful with blanket statements about what's best for high mythic+. It really depends a lot on instance, affixes, and group comp.

  10. #3550
    Brewmaster Uzkin's Avatar
    10+ Year Old Account
    Join Date
    Jan 2011
    Location
    Finland
    Posts
    1,299
    Oh, one more thing that quite uniquely and unfairly penalizes destro and the other lock specs: horrible battlerez recovery! Whereas most other dpsers just jump back up and get at it again, destro has to

    1) cast conflagrate at boss to get a shard, thus wasting Backdraft (= waste dps)
    2) spend time resummoning pet (= waste dps)
    3) waste shard for the summon (= waste dps)
    4) use GoSac to get the buff back up

    That's quite a hefty amount of class fantasy served right in your face whenever you brez.

  11. #3551
    Well, in fairness we're also the last people standing when a raid wiping mechanic goes out so... I'll take that trade.
    ..and so he left, with terrible power in shaking hands.

  12. #3552
    Brewmaster Uzkin's Avatar
    10+ Year Old Account
    Join Date
    Jan 2011
    Location
    Finland
    Posts
    1,299
    Quote Originally Posted by Baconeggcheese View Post
    Well, in fairness we're also the last people standing when a raid wiping mechanic goes out so... I'll take that trade.
    I don't. Low mobility is supposed to be the price we have to pay for our "tankiness". I don't want any additional "class fantasy" shoved down my throat because of it.

  13. #3553
    Quote Originally Posted by Uzkin View Post
    I don't. Low mobility is supposed to be the price we have to pay for our "tankiness". I don't want any additional "class fantasy" shoved down my throat because of it.
    If you die as a Warlock and a wipe isn't already called, you are doing something wrong.

  14. #3554
    Brewmaster Uzkin's Avatar
    10+ Year Old Account
    Join Date
    Jan 2011
    Location
    Finland
    Posts
    1,299
    Quote Originally Posted by Tehterokkar View Post
    If you die as a Warlock and a wipe isn't already called, you are doing something wrong.
    Lol. OR healers are doing something wrong. OR tanks are doing something wrong. OR you're fighting some content undergeared, and get unlucky. OR you're fighting an invasion end-boss. etc.

    See? You're wrong.

    Edit. The "you're doing something wrong" is certainly *part* of the list, though. And it doesn't invalidate my point, quite the contrary.

  15. #3555
    It's not particularly news that Destruction bounces back slowly after a death, though. Ever since the MoP revamp, losing all of your embers has been quite punishing (to say nothing of the long pet summon cast and need to rebuff).

    And also, I'm sure Arcane mages are probably worse. Starting off with low mana is absolutely devastating for them.

  16. #3556
    Brewmaster Uzkin's Avatar
    10+ Year Old Account
    Join Date
    Jan 2011
    Location
    Finland
    Posts
    1,299
    Still doesn't invalidate my point. Besides, mages can use fire which is the superior spec, anyway.

    Really, some people seem to think that destro/warlocks are supposed to be the sum total of all the worst features picked and combined from every other class...

  17. #3557
    Quote Originally Posted by Tehterokkar View Post
    If you die as a Warlock and a wipe isn't already called, you are doing something wrong.
    If you die as *any class* and a wipe isn't already called, you are doing something wrong. Obviously...

  18. #3558
    Quote Originally Posted by Uzkin View Post
    Still doesn't invalidate my point. Besides, mages can use fire which is the superior spec, anyway.

    Really, some people seem to think that destro/warlocks are supposed to be the sum total of all the worst features picked and combined from every other class...
    Hurrr durrr well why don u paly oter spec den?

  19. #3559
    Quote Originally Posted by Uzkin View Post
    Oh, one more thing that quite uniquely and unfairly penalizes destro and the other lock specs: horrible battlerez recovery! Whereas most other dpsers just jump back up and get at it again, destro has to

    1) cast conflagrate at boss to get a shard, thus wasting Backdraft (= waste dps)
    2) spend time resummoning pet (= waste dps)
    3) waste shard for the summon (= waste dps)
    4) use GoSac to get the buff back up

    That's quite a hefty amount of class fantasy served right in your face whenever you brez.
    Running away to the corner of the room with necromancer's mark during Reap = OMG SO MUCH DPS WASTED!!!!1111

    Stop making an elephant out of the fly, will you? There's as much dps to be lost due to mechanics as to dying and being rezzed, yet no one complains about it. Unless you want to complain for the sake of complaining that is.
    Last edited by Halwyn; 2016-08-26 at 11:02 PM.
    It'd be funny if it weren't so pathetic... No, what the heck, I'll laugh anyway.

  20. #3560
    Quote Originally Posted by Judex View Post
    Running away to the corner of the room with necromancer's mark during Reap = OMG SO MUCH DPS WASTED!!!!1111

    Stop making an elephant out of the fly, will you? There's as much dps to be lost due to mechanics as to dying and being rezzed, yet no one complains about it. Unless you want to complain for the sake of complaining that is.
    It's more noticeable for specs that have massive ramp up, unfortunately. Come legion, heaven help you if a 20 stack Agony falls off your Effigy and/or boss.
    Sylvanas Windrunner For Warchief 2016!!
    #NoFlyNoSub, #NoFlyNoLegion, #NoFlyNoBuy, #BringBackFlight

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •