Lots of features in Legion aren't too well thought. Some just plainly suck.
Those relics and random legendary drops are among those sucky features.
The devs are trying to turn WoW into Diablo III-esque gear grinder. Except this does not work with WoW - in WoW you have weekly resets on instacnes and you don't kill 500 monsters per minute.
I miss pre-WOD wow with set in stone gear system. No warforged tier, no random sockets, none of this "get mythic raid item from a normal 5-man" bullshit.
If you are particularly bold, you could use a Shiny Ditto. Do keep in mind though, this will infuriate your opponents due to Ditto's beauty. Please do not use Shiny Ditto. You have been warned.
It's the reverse, assuming they tuned the drops to be equivalent. It's the reverse because now the weapon is effectively split into 3 parts as a "drop". You no longer look for a Staff for example, you are looking for 1/3rd of a Staff + 1/3rd of a Staff + 1/3rd of Staff only so even if it's the same in total, per raid, it's less strenuous psychologically and practically to manage.
These are by far the most potent drops aside from any OP trinkets. In reality you're looking for specific relics, not any relics, and you have 60-100 needed in the raid, and they have a really low drop rate.
Weapons aren't quite the same, when a weapon drops it's huge for the group because it goes to who can make the most use out of it. Then when another one drops, even if it's WF, it still goes to the biggest upgrade for the group. By having everyone need 3 drops and these relics being usable by most people (if not BiS) you run into contention way more often and there is no big power jump for the entire raid like when a good weapon drops, especially given that often an ilvl upgrade may outshine the trait that's being buffed and so someone will end up soaking a relic just to replace it with a higher mythic+ BiS relic a month later (which doesn't happen with weapons, you get a new weapon in the next raid tier or as WF of BiS).
It's also going to take a long time to figure out who is the best recipient of these. All around terrible design.
So, for personal loot purposes, you want to make sure you have the right loot specialization selected for bosses. If a boss doesn't drop a good relic for Resto but one for Guardian, make sure you have Guardian selected.
Another question. Can I get a relic more than once? If I have a certain boss drop relic equipped and no room for the same relic, can it drop again?
But wow always had such a gearing system. Vanilla / BC had tier gear only from raids. And it was way more difficult to get than current raid gear (less items per player)
I won't be playing in Legion. Sub runs out within a month and a bit. I sold most of my gold already too.
They butchered my class and made this game into Diablo 3 gear grinder. On top of raiding I'd have to grind AP, world quests and mythic+ dungeons. I don't have the time and energy for this. WoW addiction brought me into social withdrawal and depression, it's a good thing that I dumped it and came back to real life. Good game, brought me a bit of fun but fuck this.
Tell that to classes whose BiS drops were 1H weapons+Offhands in tiers past; Since the implementation of TF/WF/Socket tertiaries, it just means an extra item you need to be lucky on to acquire the best possible combo. You won't have sockets on relics (AFAIK, anyway - I may be wrong) but getting the right relics with a titanforged tertiary is still part of the deal. It's much easier to be lucky once than thrice. Personally I've always preferred if my weapon is tied to a single upgrade, because I get the full power straight away with a single drop, rather than hoping to get a second drop before I can take advantage of the full combo. This is less serious considering you can still use the full-power relic with the two other worse relics, but still, point remains that getting lucky 3 times is much worse than 1.
That sounds right but it's practically wrong. Assuming the same balance framework from Blizzard, gear is dropping with a certain competition in the raid that wants it. If a single weapon was very important and it had certain competition, it comes to reason equivalent competition will exist for 3 different items now, meaning you will be getting relics dropping more frequently, with more choice than the drops of single weapons and it evens out, assuming no major paradigm shift from Blizzard in raid drops which is unlikely and actually irrelevant to the point if we can't know either way.
Considering it was stated in this very thread that relics would drop with the frequency of weapons (which doesn't seem unreasonable; There's 10 relic types. Off the top of my head, weapon types:
2:
Axes.
Maces.
Staves.
Polearms.
Bows/guns/crossbows (lets count them as one as there is no real difference).
1:
Maces.
Daggers.
Axes.
Wands.
Fist Weapons.
Which totals up to 10) that doesn't seem right. Here, I'll even quote it:
So I'll restate: It's much easier being lucky once and getting your titanforged bow as a hunter, than being lucky three times getting your life/blood/storm relics (shared with god knows how many specs; At least a ton of weapons was fairly restrictive previously, so handing them out was a lot easier. Not so anymore).
You're essentially arguing that it's easier to get your hands on a titanforged bow, dagger and 2H axe than it is to JUST get the bow - and that's just not true.
What DOES happen is them extending the "shelf life" of gearing up for a bit - making sure everyone needs 18 items rather than 16 by adding two relic slots means it takes slightly longer to get fully geared, and there's even more loot to titanforge. Likewise, making the weapon drops more "universal" than the atrocity that is Guns/Crossbows/Bows that only a single class can use, means less DE'd loot. There's positives and negatives to it, but denying the negative is there is silly.
That person probably doesn't have a firm grasp of the english language because that video doesn't say anything about drop chance. Even if it did, it's just a promotional video and devs tweak those things, and we know they never reveal drop chances to begin with. We can only assume the chance of 3 relics vs 1 weapon set is normalized to not be that different to what we know about their methodology.
That is a good point. In the scenario that the chance of 3 relics is normalized to 1 weapon set it would make the new system easier. In any case though blizzard will never reveal the exact drop chances.
Frankly, I'm not even sure their methodology is an exact science, they might deviate here and there or they might change their mind on drop chance methodology every once in a while.
Is bagspace really an issue anymore, with the wardrobe function, with the reagent bank etc etc?
I have 4x30 slots bags on my rogue, and I would have made it fine with 4x20 slots instead.
Most of the stuff I carry is just novelty items like Thunderfury.
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No, because one trinket is good for AoE fights, or good for survivability, etc. Same with these relics. You can get an AoE trait or a ST trait or a survivability trait. With trinkets you can use the ones that are the most beneficial for any given situation. That's not something you can do with relics, and as a result they're far less interesting.
yes, I myself find this quite off-putting. I don't know why the want to absolutely lock us into a spec. Many of us don't want to be. The game is not better that way. Absolutely 3 relics per class--but don't make that 3 relics per spec per class (and 12--TWELVE--potentially for druids).
I do agree with the poster immediately above the person I quoted that this solves many problems; but they unnecessarily created even more problems for off-specs and alts.