Originally Posted by
Aherooffools
So we are all aware by now that when you queue into instanced PvP, you are given a set amount of secondary stats that are pre-determined by the designers. For some players, they won't even notice a difference, but for players like me who are always trying to find ways to fine-tune and Min-Max my damage and healing, I find it a bit irritating to be locked into specific stats with no control over them.
For example, I've always toyed around with a little more haste-heavy feral to fit my play style, and now I notice that my Vengeance DH is locked only to Crit with no way to boost my haste or mastery like I need. Now, while I don't mind seeing big numbers pop off of my Soul Cleave, I much rather be able to carry a flag effectively since most of my toolkit is based off of Haste and Mastery.
Just my thoughts and opinion. I personally prefer to distribute secondary stats the way I choose to. This won't really stop me from PvPing, but more annoy me.
Disclaimer: This has NOTHING to do with 100 VS. 110, new talents, PvP talents, artifacts, or current talents. This is strictly about stat weights and your thoughts on it.