Check your math! At lvl 100 with 3861 Armor (my stats) vs Boss(lvl 103), I have a Base Reduction of 45%. So if I am hit with a swing like 100.000 I only take 55.000 Damage.
Now I activate IF and get 7722 Armor, hence my reduction now is 62%. So instead of 55.000 the swing is reduced to 38.000. The damage reduction, relative to 0 Stacks, is 31%. For 2 Stacks 47%, 3 Stacks 57%.
Compared directly to the previous Stack the reduction is 31%/24%/19%.
I made a google doc so every one can enter there own stats.
docs.google.com/spreadsheets/d/1hgOneCrWnmz3g4GLF8yJjv4veZYKT2IwHpRdPtDgV3M/edit?usp=sharing
Only one I question is Judgments of the Pure, as I thought that heal was AP-based versus HP%. Otherwise, the explanation is valid, since the reason we have healing(received)% as part of our mastery is to compensate for the HP% increase also provided by mastery so it's not terrible trying to heal up our larger healthpools compared to other classes/tanks. If a spell heals for an amount based upon an HP%, it doesn't need a healing bonus modifier from mastery to work just as well on Guardians as other people.
“Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
“It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
― Alexis de Tocqueville
I do hope the 50% reduction on the heal is now gone. (The hidden thick hide modifier for guardians)
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Ye sorry, for some reason my DR WA wasn't accounting for Vers and Thick Hide... SO it was missing 14% crucial DR I already had. I've got it fixed now.
Are the hotfixes actually in?
don't think my AP changed
They are just preventing double dipping. That said resto affinity is worthless it's such a low heal for bears.
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Apparantly they "fixed" AP from mastery, but I see no tooltip changes, i THINK my ap didn't change (Didn't check but 7k~ sounds low for my 747 ilevel). Plus the wording of the hotfix sounds weird "Now mastery gives 1% ap per point of mastery". AP needs to be 2% of each 1% of mastery to be where it's supposed to be... Hopefully the tooltip just hasn't changed and I'm reading it wrong, but it seems like they didn'T change anything.
It's a remnant of the time when the actual Mastery points were still shown(although i don't get why they changed that, it made comparing things across specs a lot easier).
You get 8 points of Mastery baseline when you learn your mastery(that's the part shown in white on the paperdoll), and pre-7.0 the Mastery buff gave rating equivalent to 5 points of Mastery.
For all tanks, you get 1% AP per point of Mastery, and Guardian gets 0.5% health and healing taken for each point.
What is everyone looking at for their talents and artifact traits? Right now I'm running Bristling, Roots, Resto, Bash, GG, Elune, and R&T. I'm debating switching to Balance Affinity and Ursoc. Also wanted to know if there are opinions on R&T vs. Pulverize. Ivy Veins says Pulverize is terrible but it seems like it would be useful for increased tankiness.
As for artifact, I'm totally at a loss. I hadn't really looked at the traits too much until this morning but I feel like going Adaptive Fur -> Gory Fur -> Nightmare would be best for survivability. I'm looking to be tanking Mythic+'s with friends and want do my best job of staying alive.
Any help is super appreciated! Looking forward to being a little bit more a part of the bear world this xpac.
You're massively exagerating about the difference going EN first vs the other 2 will make. The other 2 golden traits aren't that great for survival either while EN will give you tremendous amounts of self-healing which can make much more of a difference, on top of helping leveling speed.
And dps is always important even for a tank.